Brace yourselves, nerfs are coming! The balance changes to EVIL Miscreant, Raiding Party, Preparation and Archivist Elysiana will happen on Wednesday, during the open cups that will run nonetheless. We have elected to publish this metagame report on Hearthstone Masters Qualifiers Seoul #31-60 regardless, because most of the specialist format decks that we planned to feature are unaffected by the nerfs anyway. We will soon publish another article with our thoughts on how the specialist meta will shift post-nerf.
This week, Bomb Warrior was on its way to surpass FaceTempo Rogue in popularity. This lines up with the power of the deck, but could also have been influenced by the debut of the Grandmasters league. Mage has completed the transition from Dragon Conjurer to Cyclone Miracle. Hunter and Shaman are the most diverse classes, seeing experimentation with three different archetypes each, but the latter has yet to find success. Last week, Mech Paladin was very promising despite seeing fringe play. The class repeats this patern this week, but with the Holy Wrath OTK. Token Druid is still strong as long as sideboards are not teched against it, which means that there’s a balance between its strength and its popularity. Warlock and Priest are dead.
I’m using Azalina, because it’s better than Elysiana against other primary deck. Primary deck is mostly for Rogue and other than that there’s Token Druid and OTK Paladin. Secondary is only for the mirror match, so I added Elysiana + a Banker to make sure I can stand a chance vs other Warriors. Tertiary deck is mostly for Hunter and Mage, I will also use it against Nomi Priest and Zoo Warlock. BGH is making my matchup vs Mage super favoured with at least 70-80%, because it’s really good to deal with early Giants. I havent built this lineup, S/O to Meati!
The lineup was based around a new ladder deck I had been testing. I wanted a primary deck that could do reasonably well vs both Rogues and Warriors to get an early lead in the series. The 1x Shark can give you some insane swing turns and is the reason I included double Cable Rat, which also makes Toggwaggle extremely consistent. The strategy generally went primary for the mirror, secondary for Warriors, and tertiary for Mages/Hunters. If I could go back and make changes to the lineup I would definitely keep Sharks in my secondary and tertiary decks since it is very strong vs Warriors and Mages.
I chose Control Warrior from the beginning because i think it’s one of the most solid decks right now. Probably not the strongest but you can win against all anyways. I decided to build my line up in this way. Primary is almost good against all especially for aggressive match up (Rogue for example) because you have the chance to control the game with lots of tempo plays. It’s not so strange that you are in the scenario in which Warrior pushes lots of damage and takes the lead of the game. Secondary is for control matchup (mirror to be honest). It’s not for sure the final build but Hecklebot and Saboteur can help a lot in mirror because of cutting out of some value cards (Elysiana in the best scenario or Omega Assembly before turn 10). According to tertiary deck i was in doubt about teching it against Mage or Hunter but i decided to do it against the first one. BGH and 2x Collider are nuts even if there are weapons removal. I saw that Supercollider unfortunately is strong only in this matchup so there is no presence of it in the other two lists. Overall i can say that control can win against everything in my opinion. I don’t wanna say that control is also over Bomb version but I have good vibes in this sense.
This deck is very strong vs Warrior which is well represented. The secondary version is even better vs Warrior and also vs Dragon Mage. The teritary gives us a chance vs Rogue. Cyclone Mage looks like it would be a tough one.
Unfortunately, nerfs have just been announced, and I’m already working on a whole new aproach to Vendetta Rogue. On the mulligan I’m looking for Miscreant, Backstab and Blink Fox. No matter the matchup. Versus aggro, Backstab Blink Fox and Vendetta. Vendetta is a real tempo swinger in agressive matchups. In the sideboards, Sap and Walk the Plank deal with Mage, Toggwagle and Scheme with Warrior. The game plan is always to play for tempo. You want to dictate the pace so that your opponent has to react every turn. Chip dammage matters because Leeroy-Shadowstep can happen anytime. Thegame plan vs Warrior is to upgrade the Scheme and play it on Togwaggle or Pogo-Hopper. Scheme is better than Nomi vs Bomb Warrior because you dilute the Bombs.
Secondary vs Mage, Hunter and Mech Paladin. Tertiary vs Warrior but it’s clearly not optimized. The goal is not necessarily to go aggressive, but rather to generate value with the Sharks and the Heistbaron.
The first week of Hearthstone Masters Seoul Qualifiers just finished, and we gathered all the stats about all the archetypes that saw play in these events to provide you with the best overview of the metagame in the Specialist format!
One in three participants play FaceTempo Rogue (the build with Myra’s Unstable Element and no Vendetta), and Nomi has become a very popular choice. Warrior, Hunter and Mage are a presence, but the numbers for each of these classes are smaller than the single FaceTempo Rogue archetype.
Classes that are not Rogue and Warrior are still generally unrefined, and we observe large shifts in card choices. Mage is building around Conjurer’s Calling, but the Dragons are being abandoned to make room for cheap sells and Mana Cyclone. Hunters are starting to use secrets in some versions. There is hope that the meta is not entirely solved.
Now that we have tools to get all the game data from Battlefy, we can provide this table with a precise win rate for each archetype (static image for now, but the whole interactive database will be available on WickedGood’s website very soon). As expected, the decks with the highest win rates are ones that don’t see a lot of play, and we don’t know what would happen with them if more people picked them up. Namely, Mech Paladin shows an impressive 59% match win rate. For comparison, FaceTempo Rogue is at 50% (as expected because it plays so many mirror matches).
The metric we chose to use for the Tier List is [the number of times the deck reached top 8] times [the match win rate inside top 8]. It places a potential meta breaker like Mech Paladin in tier 3, which we are happy with because if more players decide to try it, it could either sustain its win rate and end up in tier 1 or be hard countered by the field and die entirely (if all Rogues decide to play double Sap in their primary deck, for example).
Holy Wrath Paladin
Here are some of the best decks from this week! Click on the name of the archetype to get deck codes on YAYtears. The players have been very generous again, providing unique insights into their strategy.
So when the tournament took place the most popular decks were lackey rogue, Bomb/Control Warrior, Mech Hunter and Giant Mage, so I tried to tech for them! Primary is teched for the mirror , Wisps really help to combo your Miscreant early especially when not on Coin, Lifedrinkers are really good in general and Zilliax for the extra survivability. Chef Nomi is there to give you a chance with Warriors and the Myra’s Nomi highroll win. Secondary is teched for the Warriors, I removed Wisps and Zilliax, Backstab, Bloodsail Corsair for value cards like Tog and Tog’s Scheme, Sprint is also there to find them quicker, ideally Warriors can’t deal with 3 Nomis and 3-4 Togwaggles. Tertiary is teched for Mages and Hunters, Walk The Plank is amazing vs Mountain Giants and Thugs can’t get dealt that easy on 3. PS: with all the weapon removals I really dislike Greenskin and Deadly Poisons.
I netdecked it from Déjàvu I think, but the card changes are fairly simple. First deck got rid of Elekk, cause it’s bad against everything except Warrior, and we are looking to beat Warrior with the second deck. Hunter usually beats the first deck easily, so the third deck is made specifically to counter Hunter, Darius Crowley can farm stats while getting rid of Bombs, and other small threats, but you can also run a second Brawl.
My strategy was, because I’m already good vs Rogue, I need to be OK vs Mage and strong in the mirror. It’s for the mirror that I use Banker instead of Brewmaster. The first list handles all aggro matchups like Rogue and Hunter, by just being able to survive, and if the Rogue runs Nomi you also need to claim the board and attack. The one with Big Game Hunter is only for Mage, if you get to turn 10 you can get swing turns with your Omega cards. The Tertiary was meant for mirror but it turned out very useful vs Nomi Priest and Holy Wrath Paladin because of Hecklebot.
1st deck is good against almost everything, I have 2 Brewmasters for strong Battlecries such as Elysiana (good choice against Control matchups), Omega Devastator (against everything), Dyn-O-Matic (against aggro decks without Mechs) or Hecklebot/Unseen Saboteur against Combo/Control decks. My second deck is against Rogues, you simply need to find Dr Boom and Omega Assembly before you die or before Nomi with 2 Shadowsteps, I lost in final against Rogue because of Nomi with Shadowstep (8-9 turn) and in another round Dr Boom and Omega Assembly were in 7 last cards. It’s hard to kill you without Nomi or Togwaggle with Rogue scheme because of Doomsayer and a lot of ways to destroy Waggle Pick (Harrison, 2 Weapons Projects, 2 Oozes) and Execute against Edwin. Third deck is good against mirrors or Mecha’Thun versions because of Nomi and Hakkar (can destroy your opponents Mecha’Thun combo) also 2 copies of Unseen Saboteur and 1 more way to play any Battlecry secondly is Banker (against mirrors you can Nomi -> Shield Slam -> Banker/Panda).
I didn’t consider side for only vs Druid/Zoo which is still frequently used, because they were almost extinct long ago. Of the remaining options, I chose secondary deck as the flexible side for aggros, including Rogue and Hunter. I didn’t put Doomsayer, as Apxvoid said I thought it wasn’t such a good tech to Rogues, who have to face mainly. Since Rogues use many Saps & Planks for side now, I also considered Half Time Scavenger over Proud Defender, but it seemed hard to trigger Overkill against Rogue’s 3 health minions. Players are always conscious of Mind Control Tech, so 1 copy might be appropriate. Tertiary deck was for slow decks, including Warrior/Mage. Instead of using greedy Main deck and reinforce vs aggro by not wasting side, I tried to overwhelm them with more destructive cards. It seems to have worked well for me.
First, this list is not my original. It’s a complete copy of what ‘SCACC’ won with in #9. Deck 1 is a list for the Rogue meta. Mech Hunters are strong against Warriors and Mage in the first place, so the composition that is conscious of Rogues is Deck 1. The score vs Rogue throughout the tournament was 5-0 (10-3). Deck 2 is against the Control (mainly Warrior). With Microtech Controller on deck, Cybertech Chip is very powerful. There are plans to include Mechanical Whelp and Nine Lives as other ideas, I think they are a bit slow and give them the opportunity to be controlled by Dr.Doom. The Bomb Warrior sometimes takes measures with a meta deck that contains E.M.P Operative and Spellbreaker. In such a case, expand board to wide without Magnetic. They often have only one Brawl. Deck 3 worked effectively with mirror matches. I used it for Dragon Hand Mage, but I do not know yet whether it is correct. I think that the problem is that can use only 3 slots that can be replaced. But all the cards on Deck 1 are great. As a candidate, turn 1 tracking into a 1 Bronze Gatekeeper. By doing this, you can create one more slot to replace while gaining more advantage to the Rogue. thx. gl hf 🙂
Hello, I’m Donggiring I’m a member of the Hearthstone Ez Team in Korea. This line-up has transformed the Miracle Mage into three types. The first deck is a configuration for dealing with Rogue, with a configuration that focuses on Weapons destruction cards and field fights. In the course of the competition, the first deck often appears to be disappointing, so I think it’d be better to show the change to the extent that you put one Vex Crow out for an Ooze. The second deck is a deck designed to fight the Warrior and other heavy deck efficiently. It’s a deck that hasn’t lost a single time during the competition. If you want to win against a Warrior, try this deck! The third deck is designed for someone who doesn’t need to destroy weapons. I took out the Ooze and Jones and put in some tempo-friendly cards. It’s a deck that’s mostly aimed at the Conjurer Mage, and it’s never really lost a competition. The decks that are popular in the Meta according to the current Specialist Rule, I think they are able to deal with some of these three decks. If you’re confused about Mulligan when you’re doing this deck, find Arcane Intellect!
At first, it is a deck that started from the idea of using the concept that Blizzard pushed. First we started with Commander Rhyssa and several Secrets, and Vargoth. During this start-up process, the deck was given a big sense of aggro and I thought I would have to put the machine in order to catch the Warrior in the competition environment. At the end of the game, the decks have a significant synergy, Tirion, Da Undatakah, and Immortal Prelate. Deck #2 is a deck that is configured to counter the Token Druid and the Rogue. Consecration and Truesilver Champion and removed too late-oriented plans like Da Undatakah, Immortal Prelate. Deck #3 is an intensive configuration for the Immortal Prelate for the tremendous number of Warriors in the rest of the meta. Deathrattle because there are more than 3 cards, it is better not to hand out some cards, but I think it is very easy for the Warriors. As a result, I lost to Rogue in the semi-finals, so I am thinking of transforming it into a more easy-to-compete configuration. Normally, looking back on the Rogue scenario, EVIL Miscreant comes out quickly to take control of the field, and I do provocations on Mechano-Egg. If Sap does not come out while praying that Sap does not come out, put Lightforged Blessing on dinosaurs and recover greatly and win. I think the beginning of this scenario is in EVIL Miscreant’s field capture and I’m paying attention to the Paragon of Light card. Maybe in the next version I will use it to counter the Rogue and I want to win with this deck.
The main plan of the deck is to use Call To Adventure to tutor out your Pyromancers. The Pyromancers will be 5/4 and on turn 4 you can Pyro, Secret, Secret to clear a Druid’s board but even better wait a turn and on turn 5 you can Pyro+Lightforged Blessing+Secret and deal 2 to all minions and heal for the same amount. IF you are on Coin IT IS VALUABLE! turn 3 Call into turn 4 Pyro Lightforged Blessing Coin Secret will clean a double Dread Corsair if a Rogue draws the nuts and does weapon double 3/3 on turn 4. Rogue and Warrior are both favored matchups with the sideboards in my opnion and the worst matchup is Mage especially if they are on Coin. Vs Mages you need to get your Pyro Equality and if you can stall with an Annoyo turn 4 into Egg on 5 into Pyro Equality on 6 that is the main goal vs Mage because it not only clears but creates a swing turn and they have to usually Voodoo Doll. Faceless can be very good vs Mage as well to just contest a Giant with a Giant. Mulligans: vs Rogue Call To Adventure/ Pyro/ Lense/ Harrison vs Warrior: Kangor’s Army / Faceless / Call To Adventure / Lense / Harrison vs Mage: Pyro / Equality / Shirnk Ray / Faceless / Call To Adventure / Lense. vs Hunter: Pyro / Lightforged Blessing is a winning combo with all the Bombs. Possible tech ideas: Aldor Peacekeeper or Humility will probably be added to the deck because they both are very good vs turn 3 Giants and big Edwinds! which are both ways to normally beat this deck and sometimes Shirnk Ray is too slow.
The Paladin is a deck LastChamp and I have been working on for a couple weeks now. The lists still need a lot of refinement, but the deck feels very powerful. The meta in these tournaments is pretty much all Mage, Rogue and Warrior at the moment. The main deck is for Mage, the deck with Oozes is for Rogue and the deck with Undatakah is for slow Warriors. The main strength of the deck, in my opinion, is the ability to cheat out huge threats with Prismatic Lens and Jepetto, and the board clear potential of 5/4 Wild Pyromancers off of Call to Adventure.
2nd deck is for Warrior, 3rd is for Rogue. First was mostly made to be fine overall and made in such a way that I could have my anti Warrior and anti Rogue decks as I wanted them. Undatakah was a mistake in the anti Warrior deck since they all have 2 owls or 2 Spellbreakers in their 2nd deck and if it gets silenced it’s way too slow. Wing Blast is insane vs Rogue.
The main deck is already favored against Rogue. I added double Ooze and Harrison to make sure I don’t fall behind. Knife Juggler, Unleash The Hounds and Mind Control Tech punish Mech Hunters and other aggressive decks. The secondary targets Warrior! Elysiana is there to compensate for the draws from Tracking and Harrison and to eventually remove Bombs. The tertiary counters Nomi Priest and Mages with Deadly Shot and Hunter’s Mark. Faerie Dragon is surprising, but it’s great to pressure because it can’t be pinged. Priests have a hard time with it.
The most important matchup is vs Rogue, since they fill most qualifiers. I like to rely on Whispering Woods a lot in that matchup, since Rogue without Fan has no good way to deal with a full board on turn 4. In general vs Warrior, you just try to bait out the Warpath and Brawl, although it can be quite tricky. Primary deck is overall strong vs most stuff, Secondary is vs Rogue, I really like the 4-2 rush vs stuff like Greenskin and even Miscreant. And of course I included Oozes, they are not super good for token, but it feels stupid not to run them. Tertiary is teched for Warrior. The Scribe is just insane. Tauren seems good, but I’m looking for alternatives. I don’t have a 5th card in that list, but I would definitely include Cairne. I think Token is underrated for now, but as soon as people start teching for it, it’s gonna lose its “surprise element” and strength.
I think Control Warrior was better before because the 4 armor hero power. The ability of Mecha’Thun Warrior to fight against aggro is not worse than Control now, or even better! You can use “The Boomship” to summon Mecha’Thun and Malygos, aggro decks will suffer enormous pressure, and combo of Malygos and Whirlwind works against the popular card “Nomi”. The most difficult is attacking Bomb Warrior, because you should take all of the Bombs to finish your combo, but still have 45% win rate. Mecha’Thun Warrior is the best deck now!
Main deck is for Rogue/Warrior, you have very few beast so you should be able to consistently draw Vicious Scalehide + Frenzy which is key to win most of the games. 2nd deck is to help vs Mage, you use 9 Lives on Bombs and sometimes on Shimmerfly. Vargoth might be hard to kill for a mage and is powerful with Deadly Shot and many other spells. 3rd deck has Hyena to highroll vs decks like Druid and Zoo. It can sometimes be used vs Mech Hunter. To be honest I’m trying this Hunter because I have almost no cards on NA and playing the best decks is boring.
Common to all decks: 1 Spirit of the Frog: I will draw the spell I want. I kept it in all matchups. I would like to pull the Earth Shock from the Coin if I’m going to attack. 2 Coppertail: Because there is Stealth for one turn, you can almost certainly live next turn. It is strong if it can magnetize Zilliax. There is a benefit, especially on the tertiary deck, by stealthing Shudderwock. 3 Chef Nomi: I put it as a finisher to increase the chance of winning any matchup. We think that time will be saved than Elysiana. 4 Lifedrinker: Any match up is useful and is used to increase the value of Shudder. In the end, we are focusing on the effects over the minion’s stats, as we will eliminate them entirely. I wanted to think of a deck that would win many games vs Warriors, Rogues, Mages and Hunters in the tournament, so it became such a deck. About primary decks. Mainly meta-Rogue. 1 Omega Mind: Adopting two cards increases the opportunity for simultaneous removal and recovery. About the secondary deck. Meta-mage and Mech Hunters. 1 Big Game Hunter: Use it to eliminate Giants and large magnetized minions. 2 Zentimo: Combined with the Hex and Earth Shock, you can remove magnetized minions and Giants at once. 3 Kragwa The Frog: In Mage, we have adopted in consideration of the need for multiple removal spells. About Tertiary Deck. Meta warrior. This deck may not be very strong as it has never been tried. 1 Banker and Elekk: Combine these two cards and you can play an endless deck. You can return the Lifedrinker, hopefully the stealthed Shudder, and in some circumstances you can return the chef Nomi. 2 Youthful Brewmaster: I thought it would be useful. 3 Zihi: I entered it to win the Mecha’Thun matchup. It may be useful if this is dominant elsewhere.
I think the fall of Token Druid created an opening for Zoolock. Over half the deck costs 1 mana, making it very consistent, and with Magic Carpet, Scarab Egg, Grim Rally & Sea Giant it has the potential for massive tempo-swings that most decks can’t deal with. My favourite combo is playing Sea Giant with Carpet when you have a full board and your opponent has 3 minions as this gives you a 1 mana 9/8 rush minion. 3 health minions are strong against Rogue (Backstab/SI:7 Agent), and the secondary deck was further teched against Rogue by adding Bloodsail Corsair (Ooze doesn’t work with Magic Carpet) and Soulfire for extra burst/removal. I tried to tech against Warrior in the tertiary deck by adding a Witch’s Cauldron for extra value, but it still feels like an unwinnable matchup. Be sure to study your opponent’s decklist: e.g. if they don’t have FoK/Unleash in their primary deck, you can safely go wide (unlike on ladder), if they have Scaleworm & Scorcher, build a board full of 1/1s on turn 4 and buff them to 2/2 with grim rally on turn 5 to leave them with no out.
The Hearthstone Masters Qualifiers for the Las Vegas Tour event are over. The next set of Specialist open cups will be Qualifiers for Seoul. The scope of this report is the last week of tournaments, events 211-240.
Rogue is the dominating force that shapes the metagame. It has consistently the highest representation and one of the highest win rate. Warrior is good because it is the only class with a positive win rate vs Rogue (so let’s say that a nerf happened that made Rogue noticeably worse, it would affect Warrior just as much). Hunter and Mage complete the cycle as the most reliable anti-warrior strategies.
The fall of Druid is spectacular. Every lineup these days has a sideboard (Rabble Bouncer, Wild Pyromancer, Baron Geddon, Tunnel Blaster, Sea Giant, etc.) very efficient at countering both Token Druid and Zoo Warlock. However, these hate cards are like a vaccine. Now that swarm strategies are dead, you will probably be fine if you cut your Bouncer, but if everyone does, Token Druid will come back. Miracle Priest was a cool experiment, but it did not sustain a high win rate past the surprise effect.
Bomb Warrior appeared to perform much better than Control Warrior this week. It’s definitely harder to target and has a chance to win vs any opponent.
This table was made by our data engineer WickedGood, who coded the extraction and classification of decks from the tournament pages on Battlefy. We are just starting to use this tool (next week we would like to add archetype win rate and make better use of the data overall) but one thing immediately stands out: how underplayed Freeze Mage is. So few players have tried it that it’s under “Other Mage”, which is 0,51% of the field, and it reached the semi-finals twice this week. The sample is so small that we are not comfortable placing it on the Tier List, but this is very impressive and we look forward to more experimentation with it.
Sleeper Tier (high win rate, small sample):
Holy Wrath Paladin
Here are some of the most interesting decks of the week. You can click on the deck name to find deck codes on YAYtears. If you click on the player’s name after the quote, it takes you (in most cases) to their Twitter account. Go check out what other content they make.
Deck 1 is a deck that overall is good against everything in meta. Is quite good in mirrors (expecially vs Vendetta version), really good vs Khadgar mage, Bomb Warrior but overall this list is quite playable against everything. Deck 2 is a good build vs Aggro and Token decks (Token Druid, Zoo, Mid Beast Hunter) thanks to 2x FoK but also good vs Bomb Hunter beacuse of 2x Sap and at the end Ziliax really helps trades and health sustain. This version is also good vs other Tempo Rogues (really aggro setups like my primary) because of 2x Corsair that helps a lot vs Waggle Picks. Deck 3 is a good list, expecially in fatigue matchups (Control Warrior on the top of that). With a 1x Sprint you can draw more, and play safier. 1x Tog Scheme helps to not loose by fatigue. Principal target for the Scheme are Togwaggle (Also an exclusive of this list) and when you ended your deck also Nomi will be a good target (if you dont shuffle more than 3 copies). Infinite Nomis strategy of deck 3 is also helped by the 2x Shadowstep.
If you don’t need Sap and your opposent controls a lot go with the 3. List 2 is for Mirror. Barista is a cool card to play with Lakeys and Lifedrinker fit perfect this deck ; really good for mirror because it will always finish by one of the top player trying to burst.
I just like Warrior, so I play Warrior more. And I think that Bomb is better than Control because Control Warrior will often lose to opponent’s secondary deck, no way to win. My deck 1 is for Rogue. Deck 2 for Warrior or other Control decks. Deck 3 can target either Hunter or Mage. This time I prepared deck 3 for Hunter, but there were so many Mages at high win, so I thought I was finished, but then all Mages died before I had to face them so I think I was quite lucky.
So, my lineup was made with Nalguidan and we used it on the WCG but it didn’t work. So I used on the qualy on first day and ended 6-2. So i went again on Wednesday and it worked. The primary deck is made to win against more aggro line up, mostly Rogues. I didn’t face any Token Druid so I don’t know how it goes. The secondary list is to win against Hunters and Mages. And the tertiary is to play against Warriors (Control and Bomb) and Control decks. The tertiary list is supposed to use a Banker instead the Slam so it gets the mirrors and Warrior Control matchup pretty much better, but on the day I sent the wrong version cuz 1 hour before the qualy I had to get my car on the mechanic.
My primary deck has Sap for the Mages/Hunters and Heistbaron Tog because of Warriors. It’s like a ladder deck. Secondary is for the mirrors, but i used it against Midrange Hunter too. Lifedrinker is pretty good. Tertiary is against Warrior, but only faced Bomb Warriors in the tournament. Not sure if that’s the best deck against them tho, but it worked.
Version 2 is for Warrior and mirror. Version 3 I didn’t use… it is for Druid and Warlock. Versus Rogue I keep the primary. I had Mossy Horror taken out for Rotten Applebaum for all the tourneys before the one i ended up winning, so i didn’t get to use it. Mossy was huge in the semis and finals tho against the Giggling. I tried Giggling in place of the 2/7 for 7 for a bit… but didn’t like it at all in comparison. I mulligan pretty aggressively for Book or Witchdoctor. If i have Book in opening i keep any other spells. If I’m on draw i keep Giant. But on play vs Rogue too slow so i fish for Books and Witchdoctor. Warrior is a great match, but you can’t overplay board. Turn 4 i like Twilight over Giant if that’s an option. Draw out their removal. And unless it’s turn 2, I often don’t play Books… the spells are too crucial. If you burn 2 you’re likely sunk .
I’m ecstatic about this since I only decided to even try competitive Hearthstone last weekend, and here I am with a win already. 🙂
I think a big part of this was luck in the pairings. I faced two Rogues, one Token Druid, and the rest were mirror matches (kind of, a number of them were playing Bomb Warrior.) Also, none of my opponents ran a single Unseen Saboteur, so outside of the lucky pull from Hecklebot, they really had no way to shut down the Mecha’thun/Malygos secondary deck I was running. If I saw they had Hecklebots, I tried to mulligan in a way that had them in my opening hand. Luckily Control Warrior mirrors are so slow that it really doesn’t matter if you keep something like Dr. Boom/Mecha’thun/Maly in your opener.
I’d say the only real difference between my build and other common builds is the lack of a way to activate Elysiana more than once. Going into the mirrors, I would look at my opponents builds and go with a different strategy based on what they had.
Elysiana with multiple activations: Go aggressive and look for Mecha’thun discoveries whenever possible. Then switch to the Mecha’thun deck in the 2nd and 3rd games.
Mecha’thun: Most people were using the Galvanizer/Shield Slam combo to activate, which I think gives me an advantage, since they need to play out more cards than I do with the Boomship/Maly combo. In most of these matches I ended up winning 1-2 turns before they could empty their hands.
I am honestly quite surprised, that no one has found success with a list like mine in Specialist yet. The only matchup that seems very poor is Mage, but that is the same for Control Warrior. With this deck I lose access to Dr. Boom, but Hagatha is not far worse. However, I get to beat Mechathuns, Mech Hunters and Mech Paladins relatively easy due to at least 2x Hex and 1x Earth Shock. The tertiary deck is strong against all combo and control decks, the secondary is for for aggro. There are a lot of flex slots with which people might want to experiment: The second Witch’s Brew, Bog Sloshers (who are godly with Hagatha’s Horror), the Haunting Visions. I am certain that there is a highly competitive Control Shaman list out there that is very similar to the one I have been using and I’m looking forward to working on it more.
Do not dust your extra copies of Waggle Pick, Raiding Party and Dread Corsair yet! The metagame is much more balanced than it was in the days before Rise Of Shadows, but it’s largely dominated by Rogue, with Warrior being the main counter-strategy.
Speaking of Warrior, we still use the same criteria as last week (Blastmaster Boom = Bomb Warrior), but there are in fact three different decks bundled under “Control Warrior”. Some of them use a Dragon package and some don’t. And among those without Dragons, some players use Mecha’Thun in one of their decks. It is hard, so early into the season, to split these archetypes, considering that Dragon or no Dragon, the main win condition is the same, and considering that if Mecha’Thun shows up in the tertiary, it looks like a Control lineup with ballsy side, but the same lineup labelled the other way around (Mecha’Thun in primary) is percieved as a Combo strategy. Hopefully we will have smarter algorythms to adress these questions as soon as next week, as we are working with Steve “WickedGood” Lubitz of Off Curve, a Python programmer and metagame geek.
Token Druid has suffered hard this week from other classes teching mercilessly agaisnt it. Now that the the arhetype is declining in popularity, maybe the Wild Pyromancers, Rabble Bouncers, Mind Control Techs, Tunnel Blasters, Baron Geddons, Warpaths and Fans of Knives will be cut, and Malfurion will come back.
The lineups of the World Championship have been released this week, and Killinallday’s Nomi Priest was a big surprise to a lot of players. DrJikinki was the first to take it to a specialist format tournament with notable success. So here’s what you all want to know: we did the math and Nomi Priest is not a meme, it’s actually a very good deck (when piloted by an outstanding player).
Here are some of the most interesting decks of the week, with links to YAYtear’s website where you can visualize the sideboards and copy the deckcodes. Special thanks to the generous players who have written insights and tips about their decks.
My first list is versatile and rather anti control with cards like Hench Clan Thug and Sap. However it runs Fans of Knives to deal with Druid and Zoo. List 2 is ther for the mirror with the 2 weapon breakers and 2 Lifedrinkers to win the race. List 3 targets Warrior, the main plan being to generate muliple Toggwaggles.
The secondary deck is for Mech decks and Mage, the tertiary for Warrior mirror (one Saboteur to not lose to Mecha’Thun side deck), first list for basically every other deck. Card draw (post Archivist) and Devastator is really good in the mirror to outtempo and kill your opponent.
Secondary deck is for Zoo / Token Druid / agressive Mech Hunter. I wanted 3rd aoe card and Mossy looked like the best choice, it clears Forest’s Aid, Magic Carpet and Goblin Bombs and 2/7 body trades well with all tokens. Tertiary is for Control Warrior / Big Mage / Control Shaman. The plan for the most part is 2x Toggwaggle into Wands and otk with Leeroys (42 dmg). Plan B is just to shuffle Togg and play it every turn alongside Crown. Evil Rat and Sprint to speed up the process. Since you need to save 1 Prep for combo second Sprint looked clunky. Cards like Nomi, Myra’s and 2nd Scheme looked like overkill in this version.
I saw DrJikinki get multiple Top 8s with Nomi Priest, so I decided to give it a shot. I found the deck to be very interesting and extremely powerful. I ended up getting two top 8s in a row. The primary list is basically just Killinallday’s worlds list, but I chose to cut a Mass Hysteria for a Divine Hymn, because often I’d find Hysteria dead in hand. The primary list is meant for rogue and basically anything that isn’t Warrior that runs weapons. The secondary list is for Warrior. In my first run, I ran the Test Subject Vivid Nightmare package, which is supposed to generate infinite Seances. However, it’s a 4 card combo that felt really clunky and slow, so I decided to change it up. I removed Hysteria completely because it was a liability against Unseen Saboteur, which Warriors would tech. Alex makes it easier to close out games against Warrior, and the 2nd Hymn is useful against Bomb Warrior, or when you’re in fatigue. Tertiary list I didn’t put much thought into, just cut Ooze for some card so I can queue it against non weapon decks. In hindsight I would tech the tertiary for a matchup I struggle against, such as Conjurers Calling Mage.
I must admit that Tertiary deck was something i copied from another Qualifier. My main strategy was “let’s hope i will get matched with Warriors” since over 50% of decklists are Warriors or Rogues. Midrange Hunter is terrible against Tempo Rogue and this is the main reason we are not seeing him as much on ladder right now. When i saw Wing Blast and Grizzly in 3rd deck i thought it’s teched for Rogues, so i had to tech Secondary Deck for Warriors. It was very simple (this might not be optimal since you still can switch 2 cards). I wanted to play second Highmane, Rhino and Dire Frenzy, because we need to have more threats than they have answers. With Master’s Call we can draw better than Warriors (3 mana draw 3 cards is insane refill tool), so at some point they run out of cards in hand.
I ended up playing against 2 Hunters (1 Mech, 1 Midrange), 2 Rogues (3 if you count round 8), 1 Paladin and 5 Warriors if i am counting it correctly. Even though i thought Tertiary Deck was suited for Rouges, I didn’t have enough confidence to play it, so i sticked with Primary one (i should have tested 3rd deck, or teched it myself against Rouges, that was my mistake). So in all matchups i either sticked with primary deck(it was better in mirror match, better vs Paladin, better vs Mech Hunter), or switched to Secondary one when i faced Warriors.
It was easy to outvalue Warriors. There is no much to say. You play your cards (you have to be restrained with Tracking sometimes), try to get Dire Frenzy on something great like Huffer, Rhino or Highmane. Also renember that Zul’jin is going to give you another copy of Unleash the Beast (because of Twinspell mechanic), so count your cards in hand or you might end up burning/wasting something.
Vs Rogues you just have to be lucky. I won’t lie to you. I got very lucky (for example i got Deadly Shot from Shimmerfly in the same game my opp made huge Edwin). It’s very hard to win, so sometimes you have to make very risky plays and hope they don’t have something.
I chose to use Conjurer Mage in my qualifier run because I feel like it’s the one deck that can beat both Rogue and Warrior right now. Many people have been running the Dragon version, which I feel is more lacking against Rogue because of the lack of flexibility when it comes to removal options, if you take the deck for a spin you’ll be surprised with how much Wild Pyro does with the bananas. The primary list is obviously built to beat Rogues, with minimal greed options since you just want to stabilise and think about taking over board during the later parts of the game. I think most of the choices in the list speak for themselves, while Jungle Panther is there mainly to deal with Hench Clan Thug and for the occasional highroll where the stealth helps you ensure a Khadgar + Conjurer’s combo on Turn 5. 2x Power of Creation over 1x Power of Creation + 1x Antonidas even though there’s bananas simply because Power of Creation has more instant impact on its own. Giggling Inventor is also surprisingly difficult for Rogues to handle with the lack of Fan in most lists, and the fact that it is a 7-drop makes it threatening with Conjurer’s. The secondary list is geared towards beating Warriors and slower decks, which is also the reason why I think there’s no need for Dragons. The greed options here are simply enough to overrun Warriors. The tertiary list is there for Zoo and Token Druid, not much to be said here. However, if you want to try playing Conjurer Mage for the qualifiers now, I think the tertiary should be running 2x Ironbeak Owls, 2x Spellbreakers and 1x E.M.P. to deal with the rise of Mech Hunters out there.
This deck was first created by Dog, it’s surprisingly strong in a meta dominated by Warriors and where Rogues don’t play Sap too much. Up until now I’m 100% vs Warrior and I have a decent win rate against everything except Mage where it’s close to 0%. Globally strong vs Control and Aggro but weak vs Midrange. My sideboards weren’t optimal at the time, but the BGH was targeting Van Cleef and Giants.
I’m surprised there’s so little preople playing Mech Paladin. It is, similar to Mech Hunter, a great counter vs all Warriors because of the high value you get from Eggs + Kangors Army. I’ve seen other people play Midrange versions of Mech Pala with Secrets, but this Version i think is better because having removal and heal is really strong vs for example Rogues and Token Druids. Also the Equality+Pyromancer Board clear wins a lot of games vs Conjurer Mages, thats why i also added Shrink Ray. The secondary list has an additional Shrink Ray and more value and card draw to be better against Mages and slow decks, mostly Warrior. The tertiary is the complete opposite, where you cut some value cards Like Undatakah, which is often useless vs Aggro decks. The tertiary is better vs Aggro decks like Rogue and Token Druid because i added another Scalehide and Blessing of might to have some more early removal whilst also having more healing options. The worst matchup for the deck is probably Tempo Rogue with double Sap or Shaman with double Hex. But recently most players have cut Sap either ones or twice which makes the Rogue matchup A LOT better. And nobody really plays Shaman, thats why it feels like Mech Paladin is Tier 1 right now, but the Meta might change. The second worst matchup after Rogues with sap is probably Mech Hunter, because they can remove big minions pretty easily.
Welcome to the Rise Of Shadows metagame! One week has passed by and we have many Masters Qualifiers highlights to discuss. The week started with Warrior and Rogue being both very popular and extremely strong. Then the community started to refine Druid, Mage and Hunter decks. There is still some hope for Warlock and Shaman, but no sign of Paladin or Priest life at all.
There are two notable ways to build a Rogue deck and they both involve Raiding Party, Waggle Pick, Dread Corsair and Captain Greenskin. The difference is that one of them uses Myra’s Unstable Element and the other has Vendetta. In Warrior, there is a variety of builds that range from pure Control with fatigue as the only win condition to Tempo builds with Grommash Hellscream and Upgrade! for Wrenchcalibur. The fact that all the spectrum in between is filled with hybrid lists made it complicated for us to sort them for the purpose of data compilation. We ultimately decided to call it Bomb Warrior if Blastmaster Boom is in the Primary deck.
The Qualifiers exclusive to top 200 ladder finishers are excluded from this data, because they had a slightly different format and we didn’t want to introduce an anomaly in our methodology. All you have to know is that these events were dominated by Rogues.
Warriors are starting to suffer from the fact that Druid, Mage and Hunter are focusing their efforts on countering them. Mage’s win rate looks extremely promising and we are looking forward to rating it Tier 1 next week if more pilots perform well enough to justify it.
Vendetta Tempo Rogue
Once again, we would like to thank the players who have been generous enough to offer tips for understanding their lineups. The links point to YAYtears, you can go there to visualise the sideboards and get deck codes.
Primary deck is also for ladder. I used Primary deck against Rogue every time. Secondary deck is against Token Druid. Fan Of Knives is for 1/1 tokens. Additionally, Mind Control Tech is insurance. Tertiary deck is against Control Warrior. This is valuable customizing. Togwaggle’s Scheme goes well with Myra’s Unstable Element. Sorry for my poor English.
Please definitely credit Gallon because he came up with the primary and tertiary list, and I only changed a few things. He also made edits to the secondary. My comment is that the lists are not optimal yet haha. Primary: – really need to hit Ooze for the mirror – struggles against early edwin – I do prefer having Leeroy over 2nd Cable Rat, unlike Gallon – I’m not a fan of the faster version with Deckhands, Myra’s and Crystallizers because I don’t think they’re that strong in the mirror. Also Togwaggle in primary gives you a chance to beat Warrior still. Secondary: – far from optimal – despite shuffling cards, your game plan is not necessarily to fatigue Warrior. It is to create more board states after you have exhausted both brawl and both Warpath – Warrior can out tempo you with Mechs if you go for just fatigue plan – ideal Scheme target is Togwaggle, but don’t Scheme too late because you need enough Lackeys to activate – 2nd Sprint would be good with double Espionage, maybe cut 1 Underbelly Fence for it. Tertiary: – this deck sucks except against the two board flood matchups – originally I wanted to play Bloodmage Thalnos over 1 Wild Pyromancer. But Pyro allows you to deal with sticky Soul of the Forest boards – I would maybe include a little more value because the hand gets empty really quick. Not sure what to cut though. Other comments: the lists were kind of rushed because I got the timezone of the tournament confused. I hope that helps!
Played Dragons in Warrior because I didn’t like some cards, for example activating the Executes seemed sketch, so I just play good tempo cards that also heal vs Bombs. Also when people try to tech vs Warrior, Dragons usually still beat these techs because they kill the opponent then.
I like playing control warrior because there’s a lot of little decisions that you get to make over the course of the game. Dr. Boom, Mad Genius is just hella fun. Bomb Warrior is also pretty strong but it seemed like people were catching on and starting to target its weaknesses. Control Warrior is getting a bad rap in tournaments because the mirror matches that are taking up to 2 hours and that’s honestly a problem! Elysiana is the culprit here but I don’t think she’s bad for the game. She adds depth to how match-ups play out. Realistically, they should probably increase her mana cost so that you can’t immediately combo her with Baleful Bankers of Youthful Brewmasters. Playing for 13+ hours is not healthy for anyone.
I’ll admit, I’m not great at building decks and this list is one that people had been using with success in the tournaments. The first list is very anti-aggro with Whirlwind and Phantom Militia to help not get your face smashed. The secondary list originally had an extra Omega Devastator and cut the Execute but I found that Execute was still very valuable in slower match-ups. Also HAD to include my boy Hecklebot. Not only does he help thin decks but he can seriously disrupt your opponent’s game plan. Unseen Saboteur for the same reason. My favorite moment with Saboteur was forcing Togwaggle’s Scheme to put 17 Vicious Scraphounds into the opponent’s deck. The Tertiary deck is for the mirror match. Other lists had the Mecha’thun package, but I don’t have him or The Boomship so I just went with the classic “let’s hit the turn timer and let the lord decide” package. Thankfully it was never used.
Ok so when i made these decks the specialist meta was almost exclusively Rogue and Warrior, so I played Token with that in mind. Deck 1 is for: Mirror, Bomb Warrior, Mech Hunter. Deck 2: Rogue, Zoo, Murloc Shaman. Deck 3: Control Warrior or Shaman. Tech choices for deck 2: added weapon removal, Druid of the Scythe and Zilliax. Druid is a good anti aggro card because it can be used proactively as a 4/2 rush to clear a minion or a 2/4 to defend. Lots of Rogues minions are 3/3s so the 2/4 body often makes trading awkward for them, also it’s often sets up for a good clear with swipe or your hero power. Zilliax doesn’t need much explanation, great card vs aggro. Deck 3 simply wants to play a ton of value, hence the Scribes, Tending Taurens and Cairne. Since most Control lists at the time were Warrior, DR minions were 3 of the 5 choices, Warrior simply has a tough time with them. Tending Tauren was played because it can be used either to refill the board or buff the board. Flexibility is always a good thing.
I think that Token Druid is probably Tier 1 even though it wasn’t expected. Primary secures the Rogue and Mech Hunter matchups. Secondary is for Warrior and Tertiary is for Aggro board-centric decks like Zoo or mirror. I expect the power of Token Druid to decline, simply because it will now be expected and people will tech against it with Fan of Knives, Mossy Horror and Baron Geddon.
I feel confortable against most of matchups except Mech Hunter and maybe Mech Paladin. This deck is kinda different from the Control Warrior version. This is kind of Midrange Warrior with same tools to lead with agressive decks . Because you can pressure with board minions against Control matchups and lead with aggro pressure against aggro/mid matchups. So you have this dual effect : board minions and bombs clock. Gromash and lackeys from 1 mana spell could increase more the chance to win in control matchups. I recommend change Hungry Crabs for Doomsayers cause not so many Murlocs right now. The 3rd deck could easily fit Elysiana instead of Barista.
My first decklist was an adaptation of Kripp’s Bomb Warrior. The main change that I made was -2 Youthful Brewmaster and +2 Execute. Even with just one day of testing I felt like the Brewmasters were too slow and I was having trouble with single target removal so it seemed like a win win. This was also my go to for control match ups because even with archivist Elysiana, the pressure that bombs plus the well statted minons gave was more than enough to even beat Control Warrior. My secondary deck I decided to go full anti aggro (mostly for Rogue) and boy did that pay off. With so many tempo plays I needed as much board clear as possible, so I got rid of the early game dead draws like Omega Assembly and Gorehowl. This deck only lost one game against Rogue, and saved my run more times than I can count.
My Tertiary deck was mostly meant to counter Heal Druid. I added 2 Spell Breakers to try to counter Lucentbark, because I was getting ruined by that deck on ladder. Thankfully I never had to use this list since I never ran into any Druids.
The first is more general deck, and then have more specifically techs against Control Warrior (like Undatakah, Cairne) and Rogue/Druid (like Grizzly and Safeguard). The Warrior matchup is like 80/20, if you play it slowly and gaining most value, like no playing another Deathrattle than Whelp and Cairne, to gaining max value from Nine Lives, and then Zul’jin. And the aggro matchup is more likely trying to killing all his minions and turn 5, 6 start playing some minions/taunt.
So the Zoo list I put together for my tournament was really a last minute decision. In the tournaments earlier today I had been seeing a lot of Token Druid, and so I played Zoo in an attempt to win that matchup. My first deck is very similar to the most popular Zoo deck, with the only change being 1 Saronite Taskmasterbeing taken out and Leeroy being added. The secondary deck was a counter to Rogue, the Bloodsail Corsair counters Waggle Pick very nicely, Zilliax is very useful in staying alive and winning back board. Rafaam on the other hand is not really necessary for that matchup. I am happy with that deck. The tertiary deck however was not very successful, it was supposed to counter Warrior, but I didn’t have enough time to fully think out the deck. I lost twice to Warrior, but luckily I still managed to secure 8th in the Swiss. I saw someone else include EMP Operative in their deck so I tried it but in retrospect I don’t think it’s worth including.
I was playing in my American account, where I don’t have a lot of cards, but I wanted to play in that Qualifier so I tried a deck with the cards I had there. I teched it with the Hunting Party because I thought it would be a lot of Warriors and it has more value vs them than Unleash the Beast. It went a little bit bad vs Tempo Rogue so i put the Scalehides there and I tried to combine them with the Dire Frenzy. Vs Warrior i tried to put the Dire Frenzy on the Highmanes and when I had some powerful beasts in hand I played the Hunting Party. The deck vs aggro is the one that doesn’t have Hunting Party and it doesn’t have one of the Highmanes because I thought they were so slow.
So the idea of the Shaman is that Hagatha creates more value than Boom so you can easily fatigue them. In both lineups I put 1 Bouncer in because if I win game 1 I can go turn limit game 2 and win the series. Brewmaster is there because all your minions are good to have twice.
Only a few hours after the release of the Rise Of Shadows expansion, Hearthstone Masters Qualifiers will go back to regular schedule with their open tournaments in the Specialist format. While numerous professionnal players have published theorycrafted ladder decks for the occasion, the tournament fans here at NoProsHere were trying to figure out which decks would work best in the sideboarding metagame.
We are proud to show you a sample that we hope will inspire you and help you. The tech choices in secondary and tertiary decks presented here are generally based on “versus aggro; versus control”. When the meta starts to be defined more clearly, it will be possible to target them more precisely (for example if Murloc decks or Secret decks take a significant portion of the field. Some of the lineups displayed below are inspired by theorycrafts shared by well known players, to which we added the sideboards. You will find it mentioned in the deck description when that’s the case.
ecoutepasca: The primary list comes from J Alexander’s theorycraft post. The win condition of Heal Druid is to create multiple copies of Lucentbark and to resurrect them as many time as needed with healing effects. If your opponent runs Polymorph, Hex, Tinkmaster Overspark or any Silence effect, you will need to wait until you have Flobbidinous Floop in hand to play Lucentbark. The next turn you can then play Floop followed by Faceless Manipulator. Hecklebot is used in the secondary deck to counter combos and to keep control from outlasting you. The tertiary version uses anti-aggro cards like Tunnel Blaster and Batterhead, that can be tutored by Juicy Psychmelon or Countess Ashmore. Hungry Crab is there because we believe that Murlocs will be popular when the expansion launches.
ecoutepasca: The primary list comes from J Alexander’s theorycraft post. Token Druid is nothing new. The class has always had ways to utilize the burst from Savage Roar. The new set pushes in the direction of many spells, few minions, which is interesting with Crystalsong Portal, Keeper Stalladris, and Violet Teacher. The sideboards speak for themselves: tons of value against control and lower curve with more removal against aggro. The Forest’s Aid has been called “too slow” by many players, but it’s still worth running two copies in the deck used against control. Your opponent will try to clear the board every time you fill it, to keep out of reach of double Savage Roar, and the game plan is to refill the board until they run out of clears.
ecoutepasca: At the time of writing this article, Master’s Call is the card that defines the metagame. There is no reason to think that it won’t be still extremely powerful after the rotation. Playing beasts on curve is great tempo, and Scavenging Hyena and Tundra Rhino are not going to Wild. Zul’jin, Dire Frenzy and Unleash the hounds represent so much value that you can probably beat any control deck. If Murloc Shaman and Murloc Paladin become prevalent, the good news is that Hungry Crab happens to be a Beast.
Gamble: Spellslinger Mage is the new variation of tempo mage which brings something new to the architype. Lots of One mana spells. Including new synergy cards for value and board control, Spellslinger also brings back Mana Addict and Mana Wyrm to help burst down opponents. The secondary package brings out some of the new summoner cards like Khadgar to give you the value to fight control decks, while the tertiary list uses elemental evocation to help you “prep” out some elementals like rogue to help combat aggressive decks.
Holy Wrath Paladin
mjdigit: Holy Wrath Paladin is an archetype that was popularized with the release of Rastakakhan’s Rumble. With the rotation, many of the deck’s more powerful unfavorable matchups are being removed, paving a new possible route for the deck. And with the addition of Nozari being effectively a Reno Jackson for your end, and very minimal benefit for the opponent, I believe the archetype has a very real possibility of becoming a powerful contender at some point in this meta, perhaps when it’s more refined in any given direction.
mjdigit: Inspiration for this deck comes from Thomm. Secret Paladin has recently been seeing play as of Rastakhan’s Rumble, however we believe that this new expansion, despite rotating some of its thought to be core cards, is going to make it stronger than ever. With the additions of Mysterious Blade and Sunreaver Spy, the class effectively obtains two of the most powerful cards in Hearthstone’s history (Fiery War Axe and Totem Golem respectively), with the only requirement of needing a Secret in play. With the other additions of Commander Rhyssa providing more power to your Secrets and Never Surrender being a great option against opposing clears, we believe this archetype will be a great competitor in the specialist format.
ecoutepasca: Combo Priest is another archetype that has always been around. High health minions, Inner Fire and the Auchenai Soulpriest + Circle of Healing are a blast from the past. With new cards like Hench-Clan Shadequill and with the most powerful armor gain cards gone, we think that it’s time to buff up some Injured Blademasters again. For control decks, the plan will be to remove your minions every single turn. We’re making it awkward with Arena Treasure Chest. If they kill it, you draw two dangerous cards, and if they dont, you can use the 0/4 body to combo. If they play a big taunt, you can reduce its attack with Lazul’s scheme to steal it. If they just stall and control the board, you can kill them in one turn with Stormwind Knight. This deck is particularly appealing if you want to play in events on a server where you haven’t built a collection.
ecoutepasca: The primary list comes from J Alexander’s theorycraft post. Among the current high tier Specialist strategies, Myracle Rogue is the one that loses the less core cards to rotation. Valeera The Hollow was important in the infinite value package of the anti-control sideboard, but there are so many good options to replace her. In this case, the plan is to outvalue greedy opponents with Heistbaron Toggwagle and Togwaggle’s Scheme. They cannot counter both the aggression and the sheer value in ths deck.
mjdigit: Control Shaman has always been on the verge of being playable since Witchwood, however due to the Shudderwock combo deck’s existance, it’s always been entirely weaker then its combo deck brother. Now, thanks to the deck’s removal from standard, and the addition of a few new interesting control options (Witch’s Brew, Archivist Elysiana) we believe the deck has a real chance to hold its own in this new post rotation metagame.
mjdigit: Murloc Shaman is an archetype that was created (and died) in Un’Goro. However, with the majority of the deck’s newest most powerful Murlocs being added in Rise of Shadows, we believe that Murloc Shaman could have an extremely large splash, and likely single-handedly forcing players to tech in Hungry Crab for this deck in the specialist format.
ecoutepasca: The primary list comes from Skywalker. Egg style replaces Heal style in Zoo. Grim Rally and Evil Genius encourage you to sacrifice minions in order to buff others, and with the amount of low attack cheap minions with bonus effects in the game, this mechanic will certainly work. The sideboards used here are Shieldbreakers to get rid of big Taunts for only 2 mana, with Arch-Villain Rafaam as a panic button if things get out of hand vs control, and Hungry Crabs to take care of the pesky Murloc decks.
ecoutepasca: The primary list comes from xBlaine. You will make a lot of new friends if you bring this lineup to a Qualifier. The game plan is to deal with every threat in your opponent’s deck and win in fatigue. In the control mirror, you speed it up (even though “speed” does not describe the matchup accurately) with Hecklebots and Hakkar, and you delay it on your own side with Archivist Elysiana and Baleful Banker. Verses aggro you get rid of the fatigue package to make room for Doomsayers and Phantom Militias. One copy of Town Crier or Hungry Crab could be considered depending on the meta.
ecoutepasca: The primary list comes fromxBlaine. No, this is not a Mean Streets Of Gadgetzan deck. We will see if Warrior can have success again with a tempo strategy, but at first sight these lists look very consistent. You fully embrace the Bomb package versus control and completely get rid of it versus aggro. You will deal a lot of damage to your opponent’s face, no matter if it comes from Bombs or from Boom Bots.
The refinement of control decklists continued in week 4 of Hearthstone Masters Qualifiers, and Control Warlock got most of the attention. Builds with Prince Keleseth and Omega Agents acquired real popularity, entirely justified by a remarkable win rate and the fact that 5 players obtained their tickets to Las Vegas with it. At one point on Thursday, it looked like Control Warlock had pushed Midrange Hunter out of Tier 1. However, the Master’s Call decks came back with more Dire Frenzies and more Bittertide Hydras to win six of the next 10 Qualifiers.
The rise of Warlock hurt Rogue and Paladin, but these two classes and Priest, to some extent, also suffer from players playing bad decks (Quest Rogue, Exodia Paladin and Gallery Priest, for example, are not well-suited for the current metagame).
Warrior counters most of the field, but is hard-countered by some of the decks with modest representation. This could explain why its decent win rate did not translate into any victories this week. The same can be said about Druid. Shaman player Jambre reminded us that this game does in fact have 9 different classes, as he was the first to reach a top 8 with Thrall. Don’t get too excited, though, nobody could replicate his success.
Mind Blast Priest
This week, we decided to let the players speak for themselves! We contacted some of those who have qualified for Las Vegas and invited them to send us comments about their card choices or strategy tips about their deck. They were generous beyond our expectations, so make sure to read everything they have to say! As always, we provide links to YAYtears so you can get deck codes. The names that follow the quotes are also linked to the Twitter page of their authors. Go check out what else they do for the community.
In deck 2 we are sideboarding in to beat control decks. Our cuts are the weapons, unleash, and baited arrow, since all of these are concerned with fighting for board. Instead we play 2x Hydra, since they require large removal spells to deal with, and these matchups do not often threaten out lifetotal. We play one copy of dire frenzy since the games are slow, meaning we often have time to draw the buffed beasts, and in Deathknight matches it can buy us several turns against the fatigue clock. Owl is there to deal with taunts, and the Matchups where this is most relevant is control warlock, though many control decks are playing smaller taunts as well. In deck 3 we are sideboarding to beat the most common and threatening aggro decks that we face, which are pirate rogue and odd paladin. We cut our highest cost beasts, because the advantage in these matchups is often fairly well established prior to turn 5 or 6. In their place we are running 2 Golaka Crawlers, which are often game winning against pirate rogue, and they are also reasonably well stated against Odd Paladin as early game creatures. We also use 2 Witchwood Grizzlies since the decks we play this against like to dump their hand early & will often allow us a rather large bear for 5 mana. these decks also play relatively few hard removal to deal with the bear, so catching them without those cards can often trade for a huge pile of stats from their board thanks to taunt we have also traded one hatchet for one Candleshot. In the first one: ‘Owl is there to deal with taunts **and cubes**…
First of all I did not create the lineup, two fellow Greek players qualified with it (Athanas, Hawkeye). Knowing the very high power level of Hunter in the current meta , the lineup made a lot of sense to me so I decided to try it for my first open cup. The first deck is designed to be strong in the very usually occurring mid-range Hunter mirror. The second deck, focuses more on value with double frenzy and Hunter’s marks, being able to remove taunts in matchups like Deathrattle Hunter, and high health minions in matchups like Control Priest and Mage. The third deck is only used in very aggressive matchups like the Odd Paladin, double unleash is really likely to win the game and beetle contests the board early.
I replaced Leeroy with Basilisk in the secondary because I wanted to deal with big minions like Mountain Giant, and I tought that it had better versatility than Big Game Hunter. I was just not convinced about Leeroy’s role in the deck. It was not tested in a big enough number of games to draw conclusions for sure.
I think odd mage is in a great place in the specialist meta right now. I started with ApxVoid’s 3 lists after watching him play his qualifier on stream. I ended up playing 5 qualifiers using a variation of this list going 22-6 (2-1, 6-2, 0-1, 8-0, 6-2) in swiss rounds. I didn’t drop a single series to mid hunter, rogue or paladin using the primary deck. The secondary deck was used against control decks. From my experience your slightly favored against Odd Warrior, Control Warlock, 50/50’s against Maly-Mill Druid, with the only really bad matchups being Deathrattle hunter, Control Priest and OTK Paladin. One thing that I noticed was I never used my tertiary deck, since the first deck was so dominant against aggro and the secondary list was greedy enough to beat control lists. I decided to take a super greedy list and cut the card draw from Black Cat for the mirror. Servant of Kalimos won me a series in the qualifier I won. The mirror is either a blow-out, if one player gets Jaina, or a fatigue matchup, if both players get Jaina around the same time. I was able to leverage my slight card advantage and a Baron Gedon pull from Kalimos to take game 3 in fatigue.
As a global strategy I looked at which decks were the most popular at the moment and I noticed that aggro was decreasing and Mage was increasing. Then I acknowledged that I don’t like too defensive lineups for Deathrattle Hunter, therefore I went for a fast build that can stabilize and finish early with Kathrena. I needed a side deck that would be stronger against control, with more beasts, and I cut Nerubian which I did not find useful in the meta currently. For the last one I brought double Doomsayer for Odd Paladin and Rogue, but I didn’t face any, so I didn’t use it. I’m not sure about this list.
One debatable choice is Tracking, which is considered a core card in the deck, but Stitched Tracker opens up more different lines of play.
The primary list tried to leave as flexible as possible, few tech cards. The second list to face hunter and the third just to odd warrior (I lost to an odd warrior, did not like the deck. maybe mecathun combo is better)
Well the lineup is really good vs hunters (both deathrattle and midrange). The Dr Hunter matchup is a bit tricky: you have play this matchup as an aggro deck, play 2 drop on turn 2, play another two drop or coin out 4 drop on turn 3 etc. Nerubian in the main deck was unusual but I feel like other even warlock lineups went way too anti-aggro which means they almost always lose game 1 vs control decks. Also Nerubian doesn’t have to win you the game, it’s just a good minion that can make your opponent’s turn very awkward. E.g. it can prevent Dr Hunter from playing cube – play dead. Black knight in tertiary deck was really good vs Dr hunters. Idk what else to add cause I’m bit tired . It’s just a good midrange deck that has tools to win any matchup.
The secondary deck is mainly targeting Odd Warrior and Druid, whereas the tertiary deck is only for aggro decks(odd paladin, midrange hunter). I haven’t used the second version because I mainly faced deathrattle hunters, control priests, control warlocks and midrange hunters. The primary deck is most versatile that’s why I used it in most of my games. I decided to use gluttonous ooze in all my decks, because it helps a lot against aggro rogue which is also popular in the tournaments. Mass dispell in primary deck is another tech which helps a lot against deathrattle hunter and midrange hunter. As to the third deck, there is tar creeper, divine hymn and double pyromancer which are essential to deal with aggro decks.
I picked the deck for an open cup at the last minute after I saw some favorable stats for it on HSreplay, and I netdecked the primary list from that site. I’m currently running the same deck on ladder with -1 Countess Ashmore, +1 Spiritsinger Umbra. The secondary deck (with the OTK) is for matchups where you may have trouble getting your opponent to 0 before you fatigue, like Odd Warrior and Quest Priest. The tertiary deck (with Wild Pyros) is for aggro decks like Odd Paladin and Miracle Rogue that either kill you early or burn themselves out. I wouldn’t play Equalities again in the tertiary deck– I was thinking maybe +1 Flash of Light and +1 Acidic Swamp Ooze, but I haven’t tested.
Reason to play Hybrid Hunter over Midrange Hunter: way better matchups against the supposedly counter lineups (Odd Mage, Control Priest, Odd Warrior) while being favoured in the mirror. Primary deck is what i would queue up on ladder; versatile and has a good shot to win against any deck. Secondary deck is teched to be even better against Midrange Hunter. It also serves as a counter to Odd/Even Paladin and Pirate Rogue. Since Kill Command is mostly removal in those matchups anyways i opted to replace them with Wing Blast, which is better removal. Explosive Trap over Freezing Trap to deal with token boards, and double candle shot for obvious reasons. Tertiary deck is there to deal with decks that try to beat you with tall minions (Deathrattle Hunter, Even/Cube Warlock) and control decks (Odd Mage, Odd Warrior). Stoneskin Basilisk is an excellent card to prevent your opponents on curve play and often goes 2 for 1. in late game you can charge it with Tundra Rhino to deal with an 8 drop (hence the second copy of Tundra Rhino). Again you don’t win these matchups with Kill Command burst but with controlling the board therefore double Deadly Shot is preferable as removal. Second copy of Dire Frenzy is meant for greedy Odd Warrior lists. Against Control Priest I stay on my primary deck because tertiary is too weak against Cabal.
Basically it’s a different flavor of Pirate Rogue. First list is pretty standard meant to play against hunter. KB rogue is a bit slower than pirate but unless hunter goes 1-2-3 curve it is fine. Once the weapon is buffed it controls the board even better. Sometimes you take too much damage and hunter can burn you out in midgame, Zilliax helps against that. I dont like common cards like Deckhand because consistency of 5 pirates is crucial and often you want more value from raiding party than what Deckhand can provide. Especially useful to get Dread Corsair and Greenskin on demand. In slower matchups most of the damage comes from the weapon hitting over and over, unlike Pirates Rogue’s spiders for example. Thats why I emphasize on weapon buffs in my list, even though as a card Cutthroat Buccaneer and Toxicologist are not amazing. As for the other lists i did not play them in tournament, but in concept third list is anti-Paladin obviously and second one can be used against Warrior. Saying that im not actually sure if the winrate increases adding cards like valeera and vanish to the list, drawing Myra’s is usually most important and also getting enough weapon buffs to actually deal damage through Tank up.
Hey! I’ll try and keep it short: the core of Myracle is to burn fast die young, trying to pull out spiders and playing your draw everything ASAP. Constant fuel. The secondary deck is aimed at slightly longer games, where the two saps might not be enough to get through big minions. The third deck is exclusively for warrior, and GreenSheep is to thank for that list. He probably has more insight on that. The base game plan though is just to toss out everything on curve, get board control by turn 3 or 4, and then just cycle through your deck and reach critical mass. It’s an aggro deck played in a tempo class, so it performs very well against the current midrange hunter meta.
Editor’s note: We were unable to contact OneeChan for a comment. We feature his deck because it won and because Zoo Warlock is probably an interesting meta call, but we are skeptical about how optimal the build is. We do not recommend Hellfire in all 3 decks.