Team NoProsHere Conquest Meta Report #34

by NPH Pasca and WickedGood

After an off-season that felt like the longest ever, Hearthstone esports is finally back with a new series of Qualifiers, this time for Masters Tour One. As in the first of 2022.
Here’s our first look at the Fractured in Alterac Valley metagame, 18 official Conquest format tournaments in.

The tournament winners were extremely generous this week in sending detailed comments about their strategy. You will find insights from most of them below the tier list.

Data summary from Off-Curve:

Tier List:

Click on the players names to get full lists and deck codes from D0nkey. You will also see which class the player banned throuhout their run. The players named in bold are qualifier winners who generously sent comment about the strategy they used. Scroll past the tier list to read them.

Meta Defining Lineups:
Fel Demon Hunter, Aggro Druid, Thief Rogue (Lucasdmnasc / thechosenpie)
Mozaki Mage, Quest Shaman, Quest Hand Warlock (Maxxe)
Mozaki Mage, Thief Rogue, Quest Hand Warlock (잔악무도유관우)

Proven Lineups:
Big Druid, Thief Rogue, Bolner Shaman (TheViper94)
Face Hunter, Mozaki Mage, Poison Rogue (Butterz)
Beast Duid, Libram Paladin, Thief Rogue (Trec)
Fel Demon Hunter, Mozaki Mage, Quest Hand Warlock (funashi)
Face Hunter, Thief Rogue, Quest Hand Warlock (ЛКО)
Face Hunter, Libram Paladin, Thief Rogue (oon)

Pretty Good Lineups:
Fel Demon Hunter, Mozaki Mage, Quest Shaman (Këlthrag)
Fel Demon Hunter, Thief Rogue, Quest Hand Warlock (Firenoodle / STRyKeR)
Thief Rogue, Quest Shaman, Quest Hand Warlock (LiciniaTart)
Beast Druid, Face Hunter, Thief Rogue (MrLuke98 / Vonny)
Face Hunter, Shadow Priest, Aggro Shaman (Mazzu)
Face Hunter, Mozaki Mage, Thief Rogue (Kazanova)
Big Druid, Handbuff Paladin, Poison Rogue (JPMixter)
Mozaki Mage, Thief Rogue, Quest Shaman (Cikos / 則龍之王)
Face Hunter, Mozaki Mage, Garrotte Rogue (vadim007)
Fel Demon Hunter, Thief Rogue, Bolner Shaman (이스티)

Interesting Lineups:
Quest Hunter, Thief Rogue, Quest Hand Warlock (Lasagne)
Quest Rogue, Quest Shaman, Quest Hand Warlock (Ribby)
Aggro Duid, Thief Rogue, Quest Hand Warlock (TullamoreDew)
Mozaki Mage, Garrotte Rogue, Burn Shaman (Jimon)
Aggro Druid, Thief Rogue, Quest Hand Warlock (cecgHS)
Face Hunter, Thief Rogue, Bolner Shaman (plastiik)
Mozaki Mage, Poison Rogue, Quest Hand Warlock (noise84mond)
Quest Druid, Mozaki Mage, Poison Rogue (아나티카)
Fel Demon Hunter, Libram Paladin, Thief Rogue (syoutotolo)
Face Hunter, Libram Paladin, Poison Rogue (sayakei)
Libram Paladin, Thief Rogue, Quest Hand Warlock (Maffiaman11)
Mozaki Mage, Libram Paladin, Poison Rogue (EzXarT)
Big Druid, Libram Paladin, Miracle Priest (CheeseHead)
Libram Paladin, Miracle Priest, Thief Rogue (snow)
Quest Priest, Quest Rogue, Quest Shaman (FinalS)
Quest Brute Demon Hunter, Quest Hunter, Burn Shaman (KarpetMan)
Fel Demon Hunter, Big Druid, Poison Rogue (Klei)
Control Priest, Bolner Shaman, Control Warrior (Zemax)
Face Hunter, Handbuff Paladin, Freeze Shaman (Sabertooth20)
Guardian Druid, Evolve Shaman, Quest Hand Warlock (Manolo20)
Token Demon Hunter, Mozaki Mage, Burn Shaman (Svitopova)

Comments from the winners:

Lucasdmnasc on Fel Demon Hunter, Aggro Druid, Thief Rogue:
“My strategy was to play decks to support the best deck in the game, Thief Rogue, so I could have good matchups vs all aggros, mainly Druid and Hunter! My bans were Thief Rogue and Fel DH. I used Aggro Druid instead of Beast Druid because it farms aggro and other Druids. Magtheridon in Fel DH feels really good vs Paladin.”

thechosenpie on Fel Demon Hunter, Aggro Druid, Thief Rogue:
“Credit for the lineup goes to Sabertooth20 who pointed me in the direction of the lineup that won the first Masters Tour Qualifier this year. To the best of my knowledge, that lineup was brought by LucasDM, who collaborated with Pascoa to choose the lineup, and copied the archetypes from Vicious Syndicate, who I think owes it’s credit to ZachO.
I’d never touched modern day Fel Demon Hunter before that tournament, and had only jammed it a few times way back when it first came out half a year or however long ago it was (pandemic time is weird). I took a quick look at the decklist and realized that it had a few similarities in playstyle with back-in-the-day tempo rogue, but with healing and more severe forms of reach damage if the opponent had a board. The Druid deck looked strange at first, but it was a new meta and I took a chance on it. Thief Rogue I had been practicing for a while, and it had a great matchup spread.
I don’t want to get into too many specifics yet until I help out a few of my teammates and friends get the hang of it, but my ban strategy was a combination of being ahead of the curve in understanding the true nature of particular matchups and the threat of Thief Rogue making my opponent’s bans predictable. I mean, it’s Thief Rogue, most people are gonna ban that after that surprise Vicious Syndicate report.
That report surprised me, too.
Be good humans everyone. Be kind, do kind things.”

Maxxe on Mozaki Mage, Quest Shaman, Quest Hand Warlock:
“I suggest adding a Viper in Mage to beat Paladin even more.”

TheViper94 on Big Druid, Thief Rogue, Bolner Shaman:
“Basically my strategy revolved around playing those which I feel are the best decks for this meta. Druid is just unstoppable when you draw either Overgrowth or Guff. After ramping Druid takes advantage of cards like Moonlit Guidance, Ivus and Solar combos with Cenarion’s Ward and Resizing Pouch to stomp opponents into 0 life total. Shaman has game against all meta decks since it has both tools to gain huge amounts of armor, ways to keep freezing boards and stalling while drawing cards, hand disruption and a late game OTK that deals literally infinite damage. Rogue is…. just Rogue. Can’t argue with it being the best deck in the game right now. Has insane amount of early game tempo, huge amount of scam potential with random generation and plays the best card currently available in standard mode, Scabbs. The ban was pretty flexible, I would just ban the deck I didn’t wanna face each round. You should prioritize banning decks like Face Hunter, Libroom Paladin or Mozaki Mage. If opponent does’nt have either of those you just ban Rogue. I wanted to point out that even though Rogue is the strongest deck in the meta, both Druid and Shaman are among the best decks to tackle it if you know how to play those matchups and what are the power plays and key turns to disrupt the
Thief Rogue gameplan. Overall I was super happy with my lineup and would play the same decks if I had to compete next weekend in the Qualifiers. Hope you all have fun playing the game and best of luck for the Qualifiers!”

Trec on Beast Duid, Libram Paladin, Thief Rogue:
“This time I kinda followed the meta; there is a lot of good decks but I wanted the board centric and stable best decks.
First, the Rogue because it’s the best deck of the meta, you have to play it and ban it if you respect your opponent, the deck is not that easy to play, but if played well it’s stable, has good power spikes and bullshit abilities. I see some hybrid list popping but i’m not sure at this moment, maybe after they fix the Cleef bug abuse.
Druid was the second choice, the deck is being refined a lot these last days and this list was my take on this. A lot of board pressure and stupid turns with the Oracle of Elune.
Paladin Libram is still good and the Hero Cariel is amazing. You just have to be careful with the early game, maybe play more one drops; I really love the Squawker which is a good tempo card mid game and amazing late game to recast Libram of Hope. Smite is a must have to finish game, you can have a lot Libram of Wisdom or giga buff him with Cariel Hp.”

funashi on Fel Demon Hunter, Mozaki Mage, Quest Hand Warlock:
“I think the Thief Rogue is the strongest deck in the current metagame. However, it’s a very difficult deck, so I chose three decks that I could use and had high power.
Targets are Warlock, Thief Rogue, and Quest Shaman. Ban decks other than the target.
Aggro lineups are a tough matchup, but I think that Hunter opponents have a chance to win if they play well.”

ЛКО on Face Hunter, Thief Rogue, Quest Hand Warlock:
“My strategy for this MTQ was pretty straightforward – when in doubt go face.
On a serious note:
This is the first time I ever win a MTQ, and my choice of the lineup was based on the decks’ overall power. In my opinion, the very best decks right now are Thief Rogue and Quest Hand Warlock, and the 3rd deck is a matter of personal taste, as for mt case, I have Face Hunter, there are also viable variations featuring Mozaki Mage, but I chose to counter popular Handlock/Mozaki with Hunter. As for the bans, I mostly banned Rogues, but Fel DH and Bolner Shaman are way more unpleasant for this lineup to face due to their powerful removal kit combined with burst OTK potential, thus these decks have a higher ban priority. The most interesting tech card I used was showstopper in Warlock, which helps against Shaman’s and Mage’s freezes and Paladin’s buffs as well as Ivus, the forest lord (commonly utilized by Druid)”

oon on Face Hunter, Libram Paladin, Thief Rogue:
“I played decks that I was comfortable with playing, so I wasn’t looking to ban or target any specific deck. I think it’s pretty easy to know what deck to ban if you know what deck of yours is best for your opponent to ban, so I just banned accordingly. This last part might sound obvious but staying focused and optimistic in every single game in my opinion is the most important part of winning, so if I were to give advice to someone who’s trying to win a Qualifier I’d tell them to focus less on a lineup/ban strategy and focus more on staying focused throughout the tournament, and drink lots of water.”

Këlthrag on Fel Demon Hunter, Mozaki Mage, Quest Shaman:
“Going into the cups I expected a lot of Rogue and certain decks to counter the Rogue, like Fel DH, Quest Shaman and Handlock. I think you can’t counter just Rogue, so I went for a lineup that does fairly good against Rogue and counters Handlock really well. Most people think the Quest Shaman matchup against Handlock is quite bad, but I think it’s quite favourable. The lineup also does really well against decks like Libram Paladin and Quest Shaman. As for the Ban, it’s Mozaki #1, Weapon rogue #2 and aggro Druid/ Face Hunter #4, because if they have these kind of lineups you almost always expect them to ban the Fel DH. But the ban is flexible, as I think should be in open cups. It really depends on what you think your opponent is going to ban.
As for card choices, there are probably a few that stick out. 1 Felscream Blast is and the Chaos Leeches are in there for the rogue. Arcanist + Felscream is a clean way to deal with the panda. And the second reason for the Felscream blast is against Quest Shaman. The Quest Shaman is sometimes able to build a board with 15 or more health on just their taunts, especially when they run Bru’Kan. That way you can’t do the combo and be able to go face at the same time. With the Felscream you are able to go face as well. You also try to keep a discounted spell by either Skull or Felgorger because of this exact reason. The Sigil of Alacrity I put in instead of the coordinated strike I had before, just for consistency. This is the most flexible spot in the list. Viper is in the list for the reason I pointed out before and because you want this deck to have a good matchup against Paladin.
The Quest Shaman has Bru’Kan for the reason I pointed out before against Fel DH (getting taunts on board) and it’s fairly OK against Weapon rogue and other decks. I like the 2 diligent notetakers because you want to complete the quest as fast as possible. You might want to throw out the sleetbreaker instead of the winchill though, but 2 drops are great in Quest Shaman as well. And in the worse matchups you need the tempo from the Sleetbreaker.”

Mazzu on Face Hunter, Shadow Priest, Aggro Shaman:
“The method I have used to compose the alignment is very simple. It is about combining the 3 most aggressive decks, with damage mechanics from the hand. If I decide to make any card changes, I do it looking for a common factor of strengths and weaknesses with respect to the metagame. If my 3 decks share bad matchups, it’s easier and more beneficial to choose a ban. If my 3 decks share good matchups, I’m more likely to win focus series.
As for the execution, the plan is simple, reduce the total lives of the rival heroes to 0 as quickly as possible. There is no plan B. Many times we will run into lineups that carry a weak deck against Aggro and in those cases we will flow through the rounds. But we can also see anti-aggro lineups, with paladins or control decks. Those series can also be won, but it will take ingenuity and daring.”

JPMixter on Big Druid, Mozaki Mage, Poison Rogue:
“Well, the intention of the comp was to beat Mozaki mage, Questlock and Fel DH. Poison rogue and Ramp are already used to counter these aforementioned decks, but there would be a lack of a third deck to fit and so I thought about Buff pala (100% WR in the qualifier) ​​which was already in disuse and I had already made some goals and made some changes to improve it against the focused decks.
Regarding bans I always banned the most aggressive deck, as it is difficult to face these decks with Ramp and Poison. Despite the weakness against aggressive decks I faced them in most matches, I had to play the win outs and give all wins in unexpected situations.
GO CORINTHIANS!”

Ribby on Quest Rogue, Quest Shaman, Quest Hand Warlock:
“I built my lineup to target Paladin which is why I brought Quest Rogue over Thief Rogue. I felt like I didn’t need to run any tech cards like Viper for Paladin because all of my decks felt very favored vs Paladin. I went 12-0 vs Paladin so it payed off. I banned Mozaki Mage, Weapon Rogue, and Quest Warlock.”

Jimon on Mozaki Mage, Garrotte Rogue, Burn Shaman:
“I dont have any good comments to be honest but I can say Play a Better Deck.”

아나티카 on Quest Druid, Mozaki Mage, Poison Rogue:
“This lineup’s first target is Fel DH. This lineup devours Fel DH. And it works on Mage, Shaman, and Warlock (it works Mage>Shaman>Warlock) a little. I banned field-based decks and all Druids (All Druids are tier 1 ban target and the other field-based decks like Burgle Rogue, any Paladin, Hunter are tier 2 ban target) because Druid and Rogue are weak to them.
And I want to say Habugabu’s Quest Druid is one of the greatest art I’ve ever seen.”

EzXarT on Mozaki Mage, Libram Paladin, Poison Rogue:
“Let me start a bit with what was my earlier approach. So, my strat for the early Qualifiers was Fel DH + Quest Shaman + Fatigue Warlock with 2x Vipers and the idea is to be good vs both Thief Rogue + Poison Rogue so I could ban other classes. However that didn’t worked out. Thief Rogue just scams too much and I realized that Poison Rogue can’t really be countered even with 2 Vipers. I thought that Poison Rogue would be strongest deck if people started to try and counter Thief Rogue since their lineup would be weak to Poison Rogue – Handlock, Quest Shaman, Fel DH. And then some are also playing Mozaki Mage. So the idea of Poison Rogue looked strong.
However, I didn’t really feel like playing Poison Rogue at all since I never really played it before and it doesn’t seem like something I enjoy playing. So I tested Jimon’s lineup for 1 qualifier but found that I am a bit rusty with Garrote Rogue and made a lot of a lot errors (especially vs aggro, where I didn’t hard mull for Cutlass and lost to 2x Trogg decks).
So going into my 5th qualifier, I was checking out on previous and ongoing qualifiers to scout some lists and saw digo (shoutouts to him!) playing in the finals with Poison Rogue + Libram Paladin + Handlock. I thought that it looked good and decided to finally play Poison Rogue, but I didn’t like the Handlock so I switched it to Mozaki Mage and changed my ban to be mainly Rogues. My bans turned out to be something like Poison Rogue > Face Hunter/Thief Rogue > probably Druids. Going into this qualifier, I hadn’t slept yet because I had to test and prepare decklists for MAX League of Nations 2 and just wanted to try and play Poison Rogue in a qualifier before I slept (really glad I stayed up and played! laughing )
For Paladin list, I looked at offcurve and the stats for Libram was around 48% vs Mozaki Mage, so I made sure that I put in Mutanus and 2 Troggs in my deck to make sure that I had more chances vs it. In my mind this would made the matchup easier for Paladin because now you have more outs to draw into besides just Cariel. I had to cut 2nd Broom to make space though, not sure if that is correct but couldn’t find other cuts.
For Mage, it’s just a pretty standard list – same list that Jimon won with. I saw some people running 2x Flurry instead of 1 Flurry 1 Hot Streak – this might be better if you expect to face more board based decks (mainly Handlock, Thief Rogue, Libram Paladin). If you are expecting to play vs Face Hunter, Hot Streak might be better for earlier Fire Sale scam potential. Flurry feels weak vs wide boards before turn 5.
For Poison Rogue, I just used digo’s list because I thought it looked perfect for what I want. I want Viper in my Rogue so that I have an out vs Libram Paladin if I needed to play that matchup (it would be a bit hard vs Cariel on curve otherwise). I do believe that Poison Rogue is really favored into Libram Paladin just because how the deck works. In my finals, I kept Scabbs on coin, had to yolo use 1st Cloak on 5 and topdecked my 2nd Cloak on 6. And it was pretty much over for my opponent. I also didn’t have Shank on 3 in this game, just to show how broken this deck is.
So that’s basically it about my lineup. I also want to mention that this is one of those days where everything just aligned for me, I drew the cards I needed in all the games and my opponent drew badly in my unfavorable matchups. I had to win Mozaki Mage vs Face Hunter and Quest Druid where I had a really good hand and they didn’t. I definitely got lucky but I still played to my outs to maximize it. YMMV.
Good luck to everyone trying to qualify!”

Team NoProsHere Conquest Meta Report #18

By NPH Pasca and WickedGood

Welcome to our first Hearthstone metagame report of the Year of the Phoenix!
The data featured here is from the 15 official tournaments played this weekend: Masters Qualifiers “Online (#4)” 16 to 30. The format of these Open Cups is best of 3 Conquest with one ban, so this meta might not be exactly the same as what you see on ladder.
On top of all the statistics for decks popularity and win rate, we are proud to bring to you insights from 10 of the 15 winners of the week. They are all the way down after the Tier List.

Data summary from Off Curve:

Tier List:

Click on the players names to find out their lists and copy deck codes from Yaytears. The names in bold are Qualifier winners who generously sent us an explanation of the strategy behind their lineup. Scroll past the tier list to read them.

Meta Defining Lineups:
Aggro Demon Hunter, Spell Druid, Galakrond Warlock (Sevel / notcreater / matff / Jucchan / GamerRvg)
OTK Demon Hunter, Spell Druid, Face Hunter (livevil / Cassia / SaltOPepper)

Proven Lineups:
Aggro Demon Hunter, Spell Druid, Dragon Hunter (zlsjs)
Resurrect Priest, Galakrond Warlock, Tempo Warrior* (Trec)
Spell Druid, Galakrond Rogue, Galakrond Warlock (Adriano)
*Sorry Trec, next time we’ll review our Warrior archetypes classification

Pretty Good Lineups:
Aggro Demon Hunter, Spell Druid, Bomb Warrior (Chatthon)
Aggro Demon Hunter, Resurrect Priest, Galakrond Warlock (현명한로나 / 黑羽 / lattosio / N0lan)
Aggro Demon Hunter, Dragon Hunter, Zoo Walrock (Flamekilla)
Aggro Demon Hunter, Galakrond Rogue, Galakrond Warlock (KrajdaCz / Mysterious)
Spell Druid, Highlander Rogue, Galakrond Warlock (Darq7007 / 현명한갱민 / Scr3am / Fatalocity)
Aggro Demon Hunter, Spell Druid, Galakrond Rogue (Immortal)
Highlander Priest, Highlander Rogue, Galakrond Warlock (levik / Rpbalance)

Interesting Lineups:
Aggro Demon Hunter, Highlander Priest, Galakrond Warlock (MegaGliscor)
OTK Demon Hunter, Resurrect Priest, Galakrond Warlock (Silvors)
OTK Demon Hunter, Spell Druid, Bomb Warrior (tom)
Aggro Demon Hunter, Spell Druid, Highlander Rogue (AVZ075)
Spell Druid, Quest Priest, Galakrond Warlock (Kowsai / nadavt)
Aggro Demon Hunter, Face Hunter, Zoo Warlock (CoDyPhin)
OTK Demon Hunter, Spell Druid, Galakrond Warlock (Tlenn)
Aggro Demon Hunter, Spell Druid, Galakrond Shaman (Sindo)
Aggro Demon Hunter, Spell Druid, Face Hunter (Hibadino / 樂天盜賊)
Aggro Demon Hunter, Dradon Hunter, Galakrond Warlock (Karolos)
Aggro Demon Hunter, Dragon Hunter, Quest Galakrond Warlock (銀風)
Spell Mage, Galakrond Shaman, Zoo Warlock (Memory)
Aggro Demon Hunter, Murloc Paladin, Galakrond Shaman (Hypno)
Spell Mage, Highlander Priest, Galakrond Warlock (datLMF)
Aggro Demon Hunter, Highlander Mage, Bomb Warrior (Maricochet)
Highlander Hunter, Highlander Mage, Galakrond Warlock (Itzvan)
OTK Demon Hunter, Galakrond Rogue, Zoo Warlock (Sa10)
Spell Druid, Dragon Hunter, Galakrond Rogue (LzJohn)
Galakrond Rogue, Galakrond Warlock, Galakrond Warrior (Definition)

Comments from the winners:


Sevel on Aggro Demon Hunter, Spell Druid, Galakrond Warlock:
“Strategy was easy – 3 good decks + ban DH since it’s the best class in the game right now, netdecked Windello for Warlock – I liked Rain of Fire idea, card performed well. About DH Questings sort of made sense though you could probably build better version vs Warlocks/Druids than the one I used.”

Jucchan on Aggro Demon Hunter, Spell Druid, Galakrond Warlock:
“I planned around banning Warlock, which had around 60% winrate at the end of Day 1 of the Japanese Bo5 conquest tournament that was being streamed the night before. Rain of Fire in Gala Warlock was inspired by Windello, but I only play one copy because I was not planning on fighting the mirror where it normally helps clear imps. Instead, I play two Overconfident Orcs for Demon Hunter. Spell Druid is taken from BoarControl, I considered running Starfall for mirror/Demon Hunter boards but I was not able to test enough to be confident in running it. Tempo Demon Hunter is pretty standard with one Frozen Shadoweaver for the mirror and Hunter. The priority bans are Res Priest and Gala Warlock. Final record for each deck was 5-0 Warlock, 7-3 Druid, 6-0 Demon Hunter. Overall I felt the lineup was well-rounded and had a chance against any other lineup.”

levevil on OTK Demon Hunter, Spell Druid, Face Hunter:
“Introduction:
After hotfix, the meta divided into three parts by Aggro DH, Spell Druid, and Galakrond Warlock. Of course it became the most popular lineup, and strategy started at this point. ‘Which deck should i aim?’ Spell Druid and Aggro DH has explosive potential with nut draw, so i decided to counter Warlock. Nowadays Galalock running more control cards(like Rain of Fire,Overconfident Orc) and less tempo cards(Albatross, Rite), So if i could find out right 3 decks to beat warlock, it seems to be no variable. Then I wahtced Orange’s stream and his lineup, I just realized this is what i was looking for. I coppied his lineup and tuned couple of cards.
Card Choices:
DH : This is perfect 30 cards of OTK DH imo. could run Blade Dance instead of Kayn or Consume Magic
Druid : 2 Mountseller is better list i guess(Especially against Galalock), Blessing and Starfall are flexible(Roar, 2nd Rising Winds, The Forest’s Aid or whatever)
Hunter : Most of times, The opponent who has Galalock banned my Hunter, so i played this deck only 2 times, but when you play Scavenger’s Ingenuity and draw Lion, you’re not gonna happy. so i suggest 1 Lion replace into Dragonbane or trap.
Ban Strategy:
When I watched Orange’s stream, he banned DH in most cases. But my lineup is most unfavored to Spell Druid imo. So my ban priority was Spell Druid, Priest, Warrior, AggroDH in order.
Trivia:
This lineup made such a huge success in this week, so next week many people gonna try this or counter this. If you’re gonna try this lineup, just wish you facing galalock 9 times. If you’re gonna counter this, Frozen Shadoweaver is really good tech card against OTK DH, and Warrior might be the Metabreaker of the next week of qualifier.”

Cassia on OTK Demon Hunter, Spell Druid, Face Hunter:
“The lineup is originally from Orange and I changed 1 card, played an extra Pack Tactics instead of a Mok’Nathal Lion beacuse it is the worst draw from Scavenger’s Ingenuity in most cases. The lineup heavily targets Galakrond Warlock, and not bad against Tempo DH. Spell druid is the primary ban target. In my opinion, this lineup is not perfect since OTK DH and Hunter also struggles against other several decks, but it is very effective when control type Warlock is dominant in the meta.”

SaltOPepper on OTK Demon Hunter, Spell Druid, Face Hunter:
“Huge thanks to Orange for the lineup idea. The idea of this LU is to counter Warlock, so leave it open an ban Priest then Druid. I dont play savage roar in druid, because it is overkill most of the time. It might be useful every 10th game or so. Kael’tas is just op. Other than that huge shoutout to SMOrc for the constant support the past weeks.”

Trec on Resurrect Priest, Galakrond Warlock, Trec Warrior:
“As always I don’t like to play meta so I did this line up to counter Demon Hunter and to be fine versus Druid.
The Warrior is undersestimated because it is new and when you look the deck it just seems to be bad but you understand the deck by playing it ; you can control the board and doing a lot of value while punching face with weapons.
Warlock is the logic choice when you want to beat Demon Hunter ; Hello Sac Pact. I put even more defense with Unstable Felbolt and Bone Wraith because i knew people will ban Priest instead of this one.
I didn’t find a good third deck so i took Priest. Anduin is a nightmare for a lot of people and I hoped each round my opponent to ban the Priest so I can play the two good decks. In theory Priest is good versus Demon Hunter and Druid but as always Priest Rez is just to much linear and slow to be a good deck.
I usualy ban Hunter Face and Dragon because it’s too aggressive and my goal is to play versus Druid / Demon Hunter.
I don’t know if the line up will work in the future but at this moment with so much Demon Hunter, take this line up and have fun. But I am confident with the power of the Warrior because the Corsaire Cache is so good.”

Chatthon on Aggro Demon Hunter, Spell Druid, Bomb Warrior:
“I wanted to test Bomb Warrior so I built a lineup aroud it. I needed two decks that are strong vs Warlock and ok vs Demon Hunter. Control Priest must always be banned, otherwise it depends what the opponent has and what you expect them to ban. The Warrior list is still far from being optimal.”

tom on OTK Demon Hunter, Spell Druid, Bomb Warrior:
Check out tom’s Reddit post

AVZ075 on Aggro Demon Hunter, Spell Druid, Highlander Rogue:
“Main ban for the lineup: Warlock, in my mind if people play Warlock they leave DH open, and that matchup is very Warlock favored, Warlock also does well against Spell Druid so it’s a good ban all around. I played Highlander Rogue because I think its good vs tempo DH and it also beats Priest, Hunter and Mage and I build the deck with a low curve to keep up with DH and Druid which are 2 very prominent decks atm. I think Rogue>DH and even though the Druid matchup is unfavorable you can go for a smorc heavy gameplan with a low curve. And you have some really good counterplay with Flik and Zephrys. I copied Hunterace’s version of tempo Demon Hunter I really like Mana Burn and Questing Adventurer for the Spell Druid matchup, a properly setup Questing Adventurer is neigh impossible for Druid to deal with and playing Mana Burn when Druid is about to hit 7 mana is really strong, Questing feels a bit underwhelming in the mirror and if I had more time to playtest I might have cut Questing for the 3 mana freeze minion because its better in the mirror. Im not 100% confident in saying the version of Druid I played is the best list, because theres still so much to figure out in the deck, but I think playing Starfall is correct because it’s great in the mirror and good vs tempo DH. My overall gameplan was to win out in the DH matchup, all 3 of my decks have game against it. And in the general the 3 decks I played are fine ish against most of the field, so no matter what you always have a shot of winning.”

Karolos on Aggro Demon Hunter, Dradon Hunter, Galakrond Warlock:
“Demon Hunter : I had an aggresive plan to begin with by creating a small board able to inflict damage (the cards helping to do Battlefiend, Blazing Battlemage, Chaos Strike and Umberwing). I chose to play x2 Glavebound Adept because is a powerfull card and many time was given lethal damage or removal. Mulligan Battlefiend, Blazing Battlemage, Sightless Watcher, Skull of Gul’dan.. In the mirror matchups twin slice is nuts card and always keep exept vs otk Demon Hunter.. Core cards Altruis the outcast, Metamorphosis , skull of Gul’dan.
Warlock : A midrage to control deck, which is basic a counter of DH with many combinations like all the invoked cards with the plague of flames. The Mo’arg artificer with the mortal coil and nether breath. The Overconfident Orc is very powerful vs aggro matchups. Finally the twisting nether vs control and mirror matchups is a very powerful removal. Mulligan vs DH Sact Pact, mortal coil, dark skies, overconfident orc, vs other matchups Dragonblight cultist and the veiled worshipper. Target DH , Spell Druid , Ressurect Priest. Core cards Sact Pact , Zephrys the Great , Kronx Dragonhoof , Galakrond the Wretched and Dragonquenn Alexstrasza.
Hunter : Okay, Leeroy made it HoF, but I had to complete my line up, so I chose Dragon Hunter. Aggresive playstyle was my choise once more and at this moment I change all the classic secret package. I added x2 Scavenger’s Ingnuity and Zixor the Apex Predator, a powerful combo against aggro and control matchups. Mulligan Blazing Battlemage, Dwarven Sharpshooter, Scavenger’s Ingenuity and the Stormhummer. Target Ressurect Priest, some Warriors and the OTK DH.
Ban guide : There are certain matchups, that it wouldbe better to avoid with this line up Stealth Galakrond Rogue, Face Hunter and Zoo Warlock.
PS see u lan boys and grills”

Team NoProsHere Conquest Meta Report #1

by NPH Pasca and WickedGood

After the first week of the Tombs Of Terror event, here’s what the metagame looks like in the Conquest Best Of 3 format. The data analyzed here comes exclusively from Hearthstone Masters Qualifiers Arlington 16-30.
You will see that the cards that have been brought back from Wild are having an impact, some of them more than others. Flamewaker and N’zoth, for example, had been overhyped, whlie Evolve and Ragnaros are making bigger waves.

Data summary from offcurve.com:

Tier List:

Meta Defining Lineups:
Tempo Rogue, Token Shaman, Aggro Warrior (edanco)
Quest Druid, Combo Priest, Quest Shaman (Maverick)
Highlander Paladin, Combo Priest, Token Shaman (Dreivo)

Proven Lineups:
Highlander Paladin, Resurrect Priest, Mecha’Thun Warrior (Languagehacker)
Malygos Druid, Combo Priest, Token Shaman (Maxxe)
Combo Priest, Token Shaman, Aggro Warrior (Ruby)
Holy Wrath Paladin, Combo Priest, Token Shaman (AllanPogi)

Pretty Good Lineups:
Highlander Paladin, Token Shaman, Highlander Warrior (NAGON)
Highlander Hunter, Combo Priest, Token Shaman (Baggio)
Quest Druid, Holy Wrath Paladin, Combo Priest (DeathBoose)
Highlander Hunter, Highlander Mage, Holy Wrath Paladin (Turbon1ck)
Holy Wrath Paladin, Token Shaman, Control Warrior (Reliquary)
Token Shaman, Zoo Warlock, Aggro Warrior (BabyBear)
Malygos Druid, Holy Wrath Paladin, Token Shaman (Level9001)
Tempo Rogue, Quest Shaman, Aggro Warrior (maruth24)
Token Shaman, Zoo Warlock, Control Warrior (CheeseHead)
Tempo Rogue, Token Shaman, Highlander Warrior (Hypno)

Interesting Lineups:
Highlander Hunter, Highlander Mage, Control Warrior (Bankyugi)
Tempo Rogue, Token Shaman, Zoo Warlock (zlofany)
Highlander Paladin, Tempo Rogue, Token Shaman (TechnoGoose)
Bomb Hunter, Cyclone Mage, Tempo Rogue (Flamekilla)
Combo Priest, Tempo Rogue, Quest Shaman (Freshca)
Malygos Druid, Quest Shaman, Control Warrior (pianokiller)
Holy Wrath Paladin, Combo Priest, Quest Shaman (Flasch)
Highlander Hunter, Resurrect Priest, Quest Shaman (Tranquilfern)
Highlander Hunter, Tempo Rogue, Highlander Warrior (Flix)
Combo Priest, Token Shaman, Zoo Warlock (Lucasdmnasc)
Highlander Hunter, Holy Wrath Paladin, Quest Shaman (xxCJ42069xx)
Combo Priest, Tempo Rogue, Token Shaman (WoT)

Featured Lineups:

Here are, in our opinion, the 30 most interesting combinations of decks we’ve seen this week. The qualifier winners were invited to share tips about their lineup, and some of them did. We understand that the players who are currently in Bucharest want to keep every bit of information to themselves.
You can click on the titles to find the 3 decks codes directly on yaytears.com.

edanco

I saw that the most popular top 8 archetypes of the first qualifiers of this week were Combo Priest, Evolve Shaman and Tempo Rogue, and also realized that there weren’t a lot of Control Warriors, so I chose an aggro line up. I decided to ban Shaman and target Combo Priest. In a couple of rounds I faced players with Control/Mecha’thun Warriors and that was my ban in those cases.
Since it was on Asia server and I don’t have a lot of cards there, I played a second Lightning Bolt instead of Vessina in Shaman and second Cruel Taskmaster instead of Grommash in Warrior.

edanco

Maverick

Dreivo

I took Maxxe’s lineup minus the Drud because I think that it’s targetable (by Priest, notably). So I kept his Shaman and his Priest, and I went with Highlander Paladin, because I believe in its power level, above other Highlander decks.

dreivo

Languagehacker

Maxxe

Ruby

AllanPogi

NAGON

Baggio

DeathBoose

Turbon1ck

Ban Druid, target Aggro Shaman.

turbon1ck

Reliquary

BabyBear

Level9001

maruth24

I have done a video with the meaning fo my lineup since i have a youtube channel called Zio Maruth, but is full italian. My point of view about this initial meta was that the Shaman is god tier for me, so i want a lineup that ban him ( second choice ban Control Warrior) and try to counter 2 good decks that every player probably brings in his lineup, Combo priest and Quest Druid, since my Tempo Rogue and Tempo Warrior are pretty good in contesting first round of Priests and Priest never wins without his board. My Quest Shaman was hard teched vs Priest and is a sort of Control Quest Shaman since I play Plague of Murlocs and double Scoundrel but a lot of games he was banned. The power of my Tempo Rogue and Warrior also were the possibility to play aggro vs greedy decks like Nzoth decks, Sap is very powerful tempo play vs Karthut and slow taunts and I play a Spellbreaker in my Tempo Warrior

maruth24

CheeseHead

Hypno

Bankyugi

I built this lineup because I saw the meta in the tournament had a lot of aggo lineups such as Aggro Rogue, Combo Priest, Aggro Evole Shaman, etc. So my target is aggro deck. My deck is a little bit counter aggro, for example in the Mage deck, you will see Ooze, Bone Wraith and a lot of defensive cards. Most of deck that I ban in tournamnet is Quest Druid, Highlander Hunter and Holy Wrath Paladin.

bankyugi

zlofany

TechnoGoose

Flamekilla

Freshca

pianokiller

Flasch

Tranquilfern

Flix

So first of all my highlander decks were a little bit budget since i don’t have that much dust on NA. Otherwise i would have played Houndmaster Shaw in the Hunter deck and Grommash in the Warrior deck. My main target was Combo Priest which worked out perfectly the entire cup. That’s why I played Wing Blast and Desert Spear in the Hunter, super strong against Priest. Tempo Rogue with double Sap is extremely favoured against Combo Priest and the Warrior is also decent against it and overall a really underrated deck right now and in my opinion way better that the classic Aggro Warrior. So talking about the ban strategy i’ts kinda difficult. The ban is pretty flexible and really depending on the opponents lineup. I think in general you can say Shaman is the main ban with this deck. That’s what i did almost all of the first rounds where I faced a lot of aggro lineups. Even though Tempo Rogue and Highlander Hunter have a decent chance at beating it here and there. In the later rounds i faced a lot of control lineups with and without Shaman. Control Warrior was always my main ban when they had it in there lineup since all of my decks are unfavoured against it. Druid is also not a good matchup for my decks but there are really not that many and it’s beatable with a good starting hand.

flix

Lucasdmnasc

xxCJ42069xx

WoT

J4kubb

Team NoProsHere Specialist Meta Report #15

By NPH Pasca and WickedGood

Seoul Masters Qualifiers are over! Open cups will resume on Thursday, but they will be about Bucharest and they will be in the High Inquisitor Whitemane metagame.
This report covers the Hearthstone tournaments in the specialist format in the past week.

Data summary from Offcurve:

Tier list discussion:

Week Eight was a story of meta consolidation and fewer risks taken as we entered the final week of Seoul qualifiers. More so than any week prior, we saw extreme consolidation into a handful of decks, with fewer outliers surprising us with breakout performances. This might be a sign of the meta finally being solved, or that risk tolerance decreases as fewer opportunities to qualify remain, or both.

Cyclone Mage was the big winner this week, as more players turned to it as the natural counter to the glut of Bomb Warriors we saw last week. Representation went from 10.6% in week 7 to 13.6% in week 8, and while the same percentage of Cyclone Mage players progressed to Top 8 as last week, those players were more rewarded for their choice of deck this week, with a 62% win rate in Top 8. This is no surprise given how many Bomb Warriors also progressed to Top 8, but that goes to show that Cyclone Mage is performing in its role as the Warrior killer.

Shark Rogue continued to perform, and was even in popularity with Bomb Warrior this week. Its matchups against non-Warrior classes actually improved (Bomb Hunter and Holy Wrath Paladin, two of its only even matchups, moved to favorable), so if Warrior sees a decline based on its poor performance, Shark Rogue could be poised to take over as the top deck. Players looking to bring Cyclone Mage based on this week’s results could do so at their own peril, because Shark Rogue is one of the only decks favored against Cyclone Mage.

Midrange Hunter also rose to the top of the list based on its good matchup against Warrior. In past weeks, we’ve described this deck as being a poor choice, since does effectively the same thing as Cyclone Mage but not as well. However, if we do see a rise in Cyclone Mages, it could see some success given that it can effectively counter both that deck and Bomb Warrior. That said, Midrange Hunter’s win rate against Shark Rogue is a miserable 28%, so this will continue to be a risky pick as long as Shark Rogue is relevant.

We’ve talked around Bomb Warrior but not about it thus far, and that’s because it actually falls out of the level of meta defining decks given its performance this week. While still the most popular deck and boasting a very good 53% win rate in Swiss, in Top 8 that win rate cratered to 39%. Not to belabor the point, but the entire meta is gunning for Bomb Warrior, and it’s unlikely to see a favorable matchup in Top 8. Of 134 decks that actually played in Top 8 (excluding players who qualified by reaching Top 8 for the 6th time), nearly half were either Cyclone Mage, Midrange Hunter or the mirror, which makes for an extremely hostile environment for a Bomb Warrior to try to string together two consecutive wins, and as a result, few were successful.

Bomb Hunter continues to be an enigma, hanging around but never quite able to maintain consistent performances. The deck had below 50% win rates both in Swiss and Top 8 but still managed to win 3 qualifiers, which says it more than likely beats itself more than is countered.

The low sample size qualifier winners this week are Token Druid, Zoo Warlock, and Midrange Token Shaman. These decks have been discussed in this space before, and really should only be considered by players who are exceedingly comfortable with them. That said, Zoo seems worth calling out due to its favorable matchup against Shark Rogue (though with a very small sample size). If Shark Rogue takes off, Zoo might emerge as a reasonable meta choice.

As for decks that reached Top 8 but did not win a qualifier, we saw an uptick in Control Warriors this week, but that deck still seems to be an inferior pick in Specialist compared to the bomb variety, with only a 44% win rate in Swiss and no wins in Top 8. Freeze Mage fared slightly better at 49% in Swiss, but given Cyclone Mage’s success, there really doesn’t seem to be any argument for bringing Freeze Mage unless one wants to both play mage and counter Cyclone Mage.

We continue to monitor rogues without Spirit of the Shark, and saw both Sharkless Tempo Rogue and a Raiding Party variety reach top 8 this week, but neither variant topped 51%, while Shark Rogue finished with a 53% win rate despite a high number of mirrors. At least in specialist, it’s still Shark Week somewhere.

Mech Paladin reached Top 8 twice, but given its only favorable matchup is against Bomb Warrior, there are more well rounded ways to counter that deck. Murloc Shaman is to Cyclone Mage as Mech Paladin is to Bomb Warrior, and while it’s harder to counter Cyclone Mage, you can do it without giving up nearly every other prevalent matchup like Murloc Shaman does. Aggro (Overload) Shaman, however, may be worth considering, given it had even or favored matchups against all of the prevalent decks this week (though with only 30 players bringing the deck, this is based on an extremely small sample size). Finally, Deathrattle Hunter and Nomi Priest were brought in single digit quantities and successful in even fewer.

Meta Defining Decks
Cyclone Mage
Shark Rogue
Midrange Hunter

Qualifier Winners
Bomb Warrior
Bomb Hunter
Token Druid
Zoo Warlock
Token Shaman

Top 8 Capable
Control Warrior
Aggro Shaman
Freeze Mage
Mech Paladin
Party Tempo Rogue
Sharkless Tempo Rogue
Deathrattle Hunter
Nomi Priest

Featured decklists:

As always, we thank the players who generously share their pro tips. You can click on their name under the quote to find them on Twitter, most of them stream or create other awesome content. Clicking on the deck name will bring you to Yaytears for deck codes.

Languagehackr’s Cyclone Mage

Secondary vs Hunter/Rogue and tertiary vs Warrior. I think Galaxy is good enough to run in all lists for the high roll potential. Scavengers help a lot vs aggro and found it helps more than Rabble Bouncer. Wanted to try out Alex again vs Warrior. Also I tried playing a lot more for tempo against aggro (Sorcerers Apprentice/Cyclone hands for example) and it helps immensely.

languagehacker

TheLastChamp’s Cyclone Mage

This was my first attempt with Mage. The deck’s power level is unmatched in my eyes. The only additions I made were Cairne Bloodhoof into the Warrior list over Astromancer. I think 1 6 drop is always a good thing to have plus Cairne specifically calls out Garrosh which I love. I think Cairne is stickier vs brawl and I think Astromancer plats directly into Supercollider. As far as strategy a few tricks I learned were that sometimes picking any secret off Magic Trick can be good just to make your opponent test for different possibilities. Also vs Mech Hunter or any Token deck trading into say a Replicating menace to fill their board with minions and then nova after stops them from being able to magnetize anything and keeps your threats safe from Missile Launcher poison combos. Also Doomsayer I think is the best response to Faerie Dragon which sometimes gets in for 9 or 12 damage vs Mage. The 1 Polymorph is Mech Hunter/big Edwins but I think maybe a 2nd half time scavenger would be better. Last thing I think is worth noting is playing your sorcerer’s apprentice on 2 is often the best play. Feels weird to not save it for combos but every time I wasn’t greedy with cards it seemed to pay off. Mage just has more resources than most classes (maybe not Rogue). Again this was my first attempt with Mage so I’m literally noprohere but I think the fact that it was my first attempt speaks to the power level of this deck and if anyone is on the fence about trying Mage I would do it asap 😀 Don’t be like me and try and play Egg Paladin for 238 cups! Just get in with Mage! 😛

thelastchamp

MaeveDonovan’s Shark Rogue

I’ve tried some different versions of this deck, with Foxes and Vendetta or just Tempo/Lackey based, but this seems to be the best Rogue you can ever play and Rogue is the best class you can ever choose, especially when there are so many Hunters outside. The first list can basically win vs everyone, and I kept using it especially vs Hunters and other Rogues. For the second list, which you play vs Warrior, I’ve tried some greedy versions but if you go full greedy with Schemes and other stuff like that they can just SMOrc and win so this one with drakes seems to be the best one to keep pressuring them. The third list is vs Mages, and I’m pretty sure Faerie Dragons are better than going full removals with like second Betrayal for example, because you play for tempo and pressure, and Faerie Dragon is not a dead card in those spots. With this being said, SN1P-SN4P is the NUTS in every match-up and I will keep playing it until I can. Special mention to Edwin, who is still here with us yayyy and carried vs Warriors.

maevedonovan

Sjoesie’s Shark Rogue

Credit where credit is due: the lineup isn’t mine, I copied the list that I liked the most from yaytears’ site (I don’t know the original author of the lineup but this is where I copied it from: link). As for the different decklists: The first one is the decklist you use against most decks. This includes Midrange/Bomb Hunter, the mirror, Aggro Shaman etc. The flex spot for the list is Eviscerate or 1 Cable Rat for sn1p-sn4p. It’s the least reactive of the three, so often you go pretty aggressive against the midrange decks and keep board control against the aggro decks. Lackeys help enormously in both aspects, so good usage of them is mandatory. The second is the anti-mage list. Betrayal and Walk the Plank help dealing with the giants, Faerie Dragon helps pushing some early damage and is hard for Mage to deal with. Both the first list and the second list are close to optimal. The third list is the one you mainly use versus Warrior (and in some cases versus Control Shaman). I chose this list over the one that runs Mechs because most Warrior specialist decks still have an anti-Mech build. With this one you can put an immense pressure if you manage to shuffle Togwaggle and you do get more sustainability/midgame power. It’s the one I’m least sure about (Warrior remains a tough matchup even with this build), but it worked good enough for me. I changed Cairne into Jepetto, but looking back at it, I should’ve left the Cairne in the deck and replace one Scheme instead.

sjoesie

Lestos’s Midrange Hunter

This version and its sides was largely inspired by Bunnyhoppor, and was built by my teammate Dreivo who played this deck a lot. I just tried his list after other Midrange Hunter versions, and liked it the most in the current Qualifiers meta. You have all the tools in it to control the game if your opponent is aggro, or to be aggro when your opponent is passive. In a lot of matchups you want to play aggressively so that your opponent is busy dealing with your threats and you can reach your Zul’Jin to finish the game. If your hand is not aggressive then it’s very likely that you have the tools in hand to deal with your opponent’s aggression, so you can achieve the same objective. I don’t feel like I need the Hatchet too much, It feels pretty awkward versus Rogue and Warrior, which I face more than Hunters or Token Druids against whom it is pretty useful. I like two Deadly Shot, which often deals with an Elekk on T3, a Shark or an early Van Cleef. Marked shot is very strong as well, giving you good options very often. You want to play the Secondary version against Warrior and Holy Wrath Paladin, the Savannahs help you fight for the board against the first and have some minions stick after a boardclear against the second. I didn’t feel the need to add a Rhino to this side yet, but that’s something I’m still considering. The Tertiary deck is meant to face Rogues. Rat trap on turn 2 is strong most of the time and will force your opponent into sub-optimal plays. However I’m still not sure about this anti-Rogue side since my Main performed equally if not better against Rogue the last two weeks. I might replace it by an anti-mech side, inspired by the one used by Maricochet and FlècheNoire to win the Qualifiers 167 and 137M.

lestos

Hoej’s Bomb Warrior

I didnt make the lineup – I think it was Magoho.
In regards to strategy, I think you often should see Warrior as a tempo deck. Don’t trade too much – getting face damage is really important especially vs Rogue, since they get so much value late game after sideboard. Also the mirror really rarely goes to fatigue so don’t be scared to draw cards and try to out tempo the other Warrior. Most Warrior lists also only play 1 Brawl, so they will run out of removal at some point.

hoej

Nagon’s Bomb Warrior

I don’t want to put Elysiana on the primary deck that I use three times for Rogue and Hunter. Secondary deck is for mirror match. This match after game 1 will be very aggressive. I think Wargear is better than Gromash on early game. Tertiary deck can compete with both Mage and Mech Hunter. Against Mage, it is difficult to remove all card after game 1. So I need to beat face while removing enemy minions. Faerie Dragon is the best card for this plan. Spellbreaker is good to silence Twilight Drake or my frozen minion. Supercollider is the only card that can remove double Giants and essential card. so I put it in primary and add for tertiary. Against Mech Hunter, they always play Mechanical Whelp and Nine Lives. Supercollider and Big Game Hunter is good to remove 7/7. 2-drop is also good for Mech Hunter to trade Ursatron.

nagon

Disq’s Bomb Hunter

After many open cups grinding, I sat through the statistics that the good people at offcurve.com provided to find out how the field looked like. For quite a few weeks, the top 4 consisted of Bomb Warrior, Shark Rogue, Midrange Hunter and Cyclone Mage (in no particular order). So I sat down and went through all possible decks of my stats and the stats of offcurve.com to find a deck that has a good winrate against them and came down to Bomb Hunter. But instead of going with a lot of Bombs, I start my primary list with the Nine Lives, Necromechanics and Mechanical Whelps in the list. This will give me quite an edge against Warriors, Shark Rogues (due to Spider Bomb) and Midrange Hunters due to the sheer amount of value. Mages were the problem and it’s a 50-50 winrate against them. Cyclone Mages can get some good cards from Mana Cyclone or some bad ones. It also depends on whether they put in a lot of Freezes, which is detremental to you, or if they go with silences/mind control techs.
Highlighted card choices: Necromechanic is a 4 mana 3/6. Do not fear to play it as a tempo card to get on board, but know the matchup. If you can combo it with Nine Lives into a Mechanical Whelp, it spawns 2x 7/7s for the cost of 7 mana. And that they are Mechs will help magnetize them. Know the matchup when you can use it as a tempo card. Sn1p-Sn4p: Already a broken OP card, but it’s even better in a Mech deck. Bomb Toss: One Bomb toss is in there. It is for early removal like Scavenging Hyena, push for an extra ounce of lethal or use it to remove Zilliax. Don’t use Bomb Toss to get the token out, use it for removal.
The primary deck is for everything. It is an all-rounder and can go either quite aggressive or midrangey. The secondary deck is for your worst nightmare; Token Druid. While the deck will help pull off a win potentially, it is a hard matchup you are unfavoured for. The tertiary deck is meant to play against more aggressive Mech Hunters or Shamans. However, I only got to use it once and it didn’t really work as expected. The tertiary deck definitely can be tinkered upon.
Don’t fear the anti-mech packages, but play around it. Spread your mechs, plan around their removal and MCTs. The three times opponents brought an anti-mech package, I won against all of them by playing differently and taking value trades and making sticky deathrattles. The anti-mech package is not as unfortunate for you as it may seem.

disq

KNMDehua’s Zoo Warlock

The secondary is designed to counter Warrior, with Mech minions that can’t be hit by Dynomatic. The tertiary has more reach, to win the race vs Hunter.

knmdehua

五香肉丁’s Token Shaman

This Shaman deck is made for beating those common deck in masters qualifiers: like Warrior, Mage & Rogue. The strategy is simple, play most Battlecry cards I can, and get the value from Shudderwock. Also a lot of people don’t know how to play around this deck, if they don’t clear my board, I can use the legendary spells to get many huge minions, or just use the Bloodlust to kill them. My primary deck counters the Warrior decks, deplete Warrior removal cards and use the Bloodlust kill them at last. Card choices: Barista Lynchen, get more value from the small Battlecry minions, sometimes I can get back my Shudderwock, create more value. Jepetto Joybuzz, draw two minions and made them become 1 mana, it’s so good when you draw the Shudderwock or Barista Lynchen. Storm Chaser, draw Bloodlust or legendary spells. My secondary deck is play around the Rogue and aggro decks, this matchup is so important in the early game, I usually keep the weapon and the lowcost spells, to get the board before Rogue plays Spirit of the Sark. Card choices: Mossy Horror, kill spirit of the shark and those small minions. Rabble Bouncer & Sea Giant, punish opponent playing too many minions. My tertiary deck counters mage, I removed all those high mana cards, and added the Murloc, because the best way play against Mage is become the aggro, kill them before mage play the Giant. Card choices: Underbelly Angler, if Mage can’t kill it, I can get many Murlocs, become the Murloc Shaman. Murloc Tastyfin, get two murlocs from my deck. Big Game Hunter, kill the Giant. Mossy Horror, clear mirror & Khadgar combo.

五香肉丁

Hatul’s Token Druid

Myr’s Aggro Shaman

Plko’s Freeze Mage

Dono’s Control Warrior

미르기르기’s Deathrattrle Hunter

Primary deck is the standard form. 2nd deck is anti-Warrior deck. I use Savana Highmane and Dire Frenzy and Zul’jin in order to maximize the deck value. 3rd deck is anti-Rogue. I use Rat Trap to contain Rogue’s card play and Multi-Shot to clear Rogue’s field. But I think removing two Acidic Swamp Ooze is my mistake. So if you want to use this deck in a Masters Qualifier, remove one Sunfury Protector and one Wing Blast instead of Acidic Swamp Ooze.

미르기르기

WaningMoon’s Mech Paladin

BabyBear’s Murloc Shaman

This Shaman list is very versatile with many options and different game plans. There is Thunderhead with overload cards to clear the board vs aggro decks, Former Champ with Mutate to create a strong board and the Shudderwock, Mojomaster, Swampqueen Hagatha package for a late game plan. The primary list is overall fine, the secondary list is played against Mage because Zentimo with Hex or just Big Game Hunter can deal easily with big minions. The tertiary list is for token decks.

babybear

Cydonia’s Murloc Shaman

Murloc Shaman is the best deck in the game if you want to destroy Mage (they can only win if they get coin and nut draw every game), and have game against Warrior, Rogue and Hunter but it is bad against other aggro decks like Zoo or Aggro Shaman. There are many ways to build it but I like having a ton of Murlocs for consistency and starting with greedy list since the upside against Warrior is way bigger than the downside against other classes.

cydonia

Matsuri’s Chef Nomi Priest

This Nomi Priest is Purple’s deck. It is not much different from ordinary Nomi Priest, but I felt that the number of Warriors decreased and the number of Rogues and Hunters increased, so there was less hard match-up. Find a winning line in Elysiana against Bomb Warriors. The timing to put out Elysiana is when the Bomb is buried with Nomi and Seance closed. The other is when the other party deals with Nomi without using Brawl. The secondary deck is looking at the Mage, the tertiary deck is looking at the Rogue. However, there is a better construction, as neither of them has been considered deeply.

matsuri

KNMKarsa’s Raiding Party Rogue

D3oxy’s Tempo Rogue